Features

Executive Producer David Webber talks Sword of the Ultimate Destiny: Battle of the Three Kingdoms 9

By | April 1, 2010 at 8:12 pm |

Steve sits down with David Webber, Executive Producer at SpriteBox Studios to discuss their inaugural title, Sword of the Ultimate Destiny: Battle of the Three Kingdoms 9. Topics include the process of importing Eastern games into the West, resolving culture clashes, and...

Posted in: Features, Interviews

Beta Impressions: Earth Eternal

Beta Impressions: Earth Eternal

By | February 5, 2010 at 1:39 am |

Jeffrey has taken a look at Sparkplay's browser-based MMORPG Earth Eternal. The game is currently in beta and aimed at a younger audience. Hit jump to find out what Jeffrey thought of the game. Here we go, like Alice down the rabbit hole, venturing into a fantastic world of...

Posted in: Features, Impressions

SOE’s Alan Crosby Talks Ten Years of EverQuest, and What the Next Ten May Bring

By | February 3, 2010 at 12:40 am |

Steve sits down with Alan Crosby, formerly SOE's Director of Global Community Relations, and current Senior Producer of EQ2 to discuss the ten year history of the EverQuest franchise. Topics include the changing tastes of players over the years, the prospects for an...

Posted in: Features, Interviews

Review: EVE Online: Dominion

Review: EVE Online: Dominion

By | February 2, 2010 at 7:46 pm |

Our own Jeffrey Philipp sits down to take EVE Online's latest expansion pack, Dominion, for a test drive. Did he like what he saw? You'll have to read on to find out! Recently I have been given the opportunity to tackle the rather sizable task of reviewing one of the most...

Posted in: Features, Reviews

City of Heroes Senior Designer Joe Morrissey on the Conception and Philosophy Behind the Architect System

By | January 10, 2010 at 11:37 pm |

Steve sits down with Joe Morrissey, a Senior Designer at Paragon Studios to discuss the inspiration behind, and current implementation of the Architect user-generated content system in City of Heroes. Topics include preventing exploiters, how high-quality material can...

Posted in: Features, Interviews

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