Features — The MMO Gamer

30 Days In The Secret World: Oh No, Here it Comes


I don’t like being the guy who sits around waiting for the other shoe to drop, so to speak. But from the moment that The Secret World was introduced into my conciousness, I’ve been worried. There are, of course, fans of Funcom who love the games they make, and there is nothing wrong with that. […]

Group Hugs for Cthulhu: Dungeoneering in The Secret World

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“Paint your glass houses shut!  This is a warning from the Sun!  It says it’s old, and tired, and scared of death!” This is the third part of multi-part series covering the launch of The Secret World from a veteran MMO player’s perspective. You may also like to read: Tentacles at Ground Zero: A Blind […]

Dare to Disagree: First Combat in The Secret World

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“I’ve tried prayer, I’ve tried my .44, but Satan’s wearing kevlar! And bible thumping… just pisses them off” (This series of impression articles is intended to provoke discussion and disagreement.   We want your comments!) Time to pick a fight with someone. For this second date with Funcom’s new promising title The Secret World, I […]

30 Days In The Secret World: Dungeon Diving in the Polaris


No matter how much fun your questing content is, there are those who play MMO’s that will judge your game solely on the quality of other features, and for many MMO gamers, a group dungeon is going to make or break a game for them. This week, my main goal in The Secret World was […]

Tentacles at Ground Zero: A Blind Date With The Secret World

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“We use any means necessary, regardless of the cost, because the world is a bad place; and you can either “do” or “get done”. We are the Illuminati, and we are not “done”. It’s been a while since any game has excited me within two minutes of double clicking the launch icon. It takes an […]