Interview: Fallen Earth Lead Designer Lee Hammock, Part One
March 24, 2008
Although I didn’t know it then, my meeting with Lee Hammock of Icarus Studios was to be an interview of firsts. It was my first time seeing Fallen Earth played up close and personal… and, shortly after the demo got underway, came the first...
March 24, 2008 | Read the story »
Interview: Hermann K. Peterscheck on Jumpgate Evolution’s Design Philosophy
March 20, 2008
Most of my interviews last from between ten to fifteen minutes. Some last for twenty, a scant few for thirty, and only one has ever approached anywhere close to an hour. You can’t get into any sort of meaningful discussion in ten minutes. It’s not...
March 20, 2008 | Read the story »
GDC Interview: BigWorld Tech CEO John De Margheriti
March 15, 2008
On Thursday afternoon during GDC I had the opportunity to sit down and speak with John De Margheriti, CEO of BigWorld Technologies, one of the leading MMO middleware providers. Read More →
March 15, 2008 | Read the story »
GDC Interview: Petur Oskarsson on EVE, and the Future of CCP
March 10, 2008
It was the third day of GDC, and I was scheduled to interview Hilmar Petursson, founder and CEO of CCP. It’s not every day that I interview someone with “Chief Executive” in their title, and as a result I redoubled my usual pre-interview research,...
March 10, 2008 | Read the story »
GDC Interview: The Agency Lead Designer Kevin O’Hara
March 7, 2008
It was my final day of infiltrating GDC under the guise of a reporter, and I had just received new orders: I was to attend a meeting with one of our moles inside of SOE, who would give me a classified briefing as to the progress of our new MMO mind control...
March 7, 2008 | Read the story »

