Interview: Fallen Earth Lead Designer Lee Hammock, Part Two
March 26, 2008
Part two of our interview with Fallen Earth lead designer Lee Hammock (you can read part one here if you missed it) gets into the subjects of the game’s background and storyline, methods for its dissemination among players, the reasons for mixing FPS...
March 26, 2008 | Read the story »
Interview: Requiem: Bloodymare with Gravity Interactive’s Mario Fernandez Jr. and Joon Yoon
March 26, 2008
In my time, I’ve read many books based around a central “What If?” question. What if Kennedy had never been assassinated? What if the Nazis had won the war? What if the Roman Empire had never fallen? But, I’d never had occasion to come across...
March 26, 2008 | Read the story »
Interview: Fallen Earth Lead Designer Lee Hammock, Part One
March 24, 2008
Although I didn’t know it then, my meeting with Lee Hammock of Icarus Studios was to be an interview of firsts. It was my first time seeing Fallen Earth played up close and personal… and, shortly after the demo got underway, came the first...
March 24, 2008 | Read the story »
Interview: Hermann K. Peterscheck on Jumpgate Evolution’s Design Philosophy
March 20, 2008
Most of my interviews last from between ten to fifteen minutes. Some last for twenty, a scant few for thirty, and only one has ever approached anywhere close to an hour. You can’t get into any sort of meaningful discussion in ten minutes. It’s not...
March 20, 2008 | Read the story »
GDC Interview: BigWorld Tech CEO John De Margheriti
March 15, 2008
On Thursday afternoon during GDC I had the opportunity to sit down and speak with John De Margheriti, CEO of BigWorld Technologies, one of the leading MMO middleware providers. Read More →
March 15, 2008 | Read the story »

