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Interview: Turbine’s Jeffrey Steefel Talks LOTRO, Design Philosophy, Part Two

April 10, 2008

Picking up where we left off (which you can read here if you missed it), in the second half of our interview with LOTRO Executive Producer Jeffrey Steefel we delve into some slightly more esoteric subjects; getting into the hows and the whys behind LOTRO’s... 

April 10, 2008 | Read the story »

Interview: Turbine’s Jeffrey Steefel Talks LOTRO, Design Philosophy, Part One

April 8, 2008

To at last close out our GDC coverage, today we bring you an interview with Jeffrey Steefel, Executive Producer for The Lord of the Rings Online. Subjects covered included the lessons learned from launch, original vs. licensed titles, the size of the... 

April 8, 2008 | Read the story »

Interview: David Hoffman on CABAL Online and the Business of OGPlanet

March 28, 2008

Back at GDC I had the opportunity sit down with David Hoffman, executive producer for OGPlanet, a company specializing in importing East Asian titles into the North American market. We were supposed to be talking about their new game, CABAL Online…... 

March 28, 2008 | Read the story »

Interview: Fallen Earth Lead Designer Lee Hammock, Part Two

March 26, 2008

Part two of our interview with Fallen Earth lead designer Lee Hammock (you can read part one here if you missed it) gets into the subjects of the game’s background and storyline, methods for its dissemination among players, the reasons for mixing FPS... 

March 26, 2008 | Read the story »

Interview: Fallen Earth Lead Designer Lee Hammock, Part One

March 24, 2008

Although I didn’t know it then, my meeting with Lee Hammock of Icarus Studios was to be an interview of firsts. It was my first time seeing Fallen Earth played up close and personal… and, shortly after the demo got underway, came the first... 

March 24, 2008 | Read the story »

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