Rift: Storm Legion Launch Day Notes and Trailer — The MMO Gamer

Rift: Storm Legion Launch Day Notes and Trailer

Rift Storm Legion Logo

It is finally here! Rift: Storm Legion is one of the most expansive expansions released by any MMO, and the sheer size and scope of what’s coming is a true testament to the hard work and dedication of the dev team at Trion Worlds. Storm Legion is bringing two new continents two Telara, tripling the size of the existing game world, as well as a highly versatile player housing system, a huge new central city hub for both factions to share, 10 new levels bringing the level cap to 60, new souls for each calling (Harbinger, Tactician, Defiler, Tempest), and much more!

Check out some of the highlights from the patch notes below, and hit the link to see the full patch notes on the Rift forums:


* The level cap is now level 60, with a total of 76 Soul Points to spend.
* Each Calling now has a new Soul available from level 1:
– Cleric: Defiler
– Mage: Harbinger
– Rogue: Tactician
– Warrior: Tempest

* The new continents of Brevane and Dusken are open for exploration – 10 new zones of excitement!
* These new zones include a new city center, new events, new artifacts, achievements, and puzzles – all the good stuff!
* Hunt Rifts and Great Hunt Rifts can be opened in the new areas for those looking to challenge the Planes.

* Seven new Dungeons, including Expert versions, from levels 50 through 60.
* New Raid, Frozen Tempest, and the new Sliver, Triumph of the Dragon Queen.

* A new Warfront, Karthan Ridge, available at level 50!
* Level 60 characters now have access to additional PvP Ranks!

* Customize your own piece of Telara – Dimensions allow you to freely build whatever you can imagine from a wide variety of decorative items and building blocks, including object placement, scaling, and rotation!
* Dimensions are available for individual players as well as shared Guild Dimensions.
* Dimension items can be crafted, purchased, or acquired throughout your adventures!
* Invite friends into your Dimensions to look or build, list Dimensions for public visit, give props to other peoples’ creations – these are your personal spaces to do with what you will!

* A new type of gear is available – upgradable items that allow you to customize how they increase in power.
* Base upgradable items are acquired through quests, dungeons, or merchants. Upgrade components might be crafted, dropped, rewarded, or purchasable.
* Different component pieces are required to upgrade items in different ways. You’ll get to choose which path you want to take and which upgrade components to obtain!
* You’ll see a tutorial-type quest early on in the expansion to point you toward the Adventure Dealer and your first upgraded item!

* Dusken and Brevane host a full complement of new crafting materials, items, and quests.
* The crafting skill cap is now 375!

= Oh yeah, CAPES. =



* Mob tagging updates: Anyone who participates in defeating a mob – by attacking it or healing a group member who is attacking it – is now credited for experience, cash drops, and quest credit for that mob when it dies as long as it doesn’t reset or leash. Only the original person/group to tag the mob can loot the corpse for items, however.
* The Guild level cap is now 25. New guild quests are now available!
* Planarite cap increased to 100,000.
* You can now have up to 25 normal quests, 25 Daily quests, and 25 of the new Storm Legion Carnage quests in your journal at a time.
* The minimap can now show up to 3 possible quest location arrows – one each for Carnage, Instant Adventure, and regular tracked quests.
* Fixed an issue with macros frequently failing to queue any ability when pressed.
* Quest reward UI now displays regular and Planar Attunement experience separately.
* If you are queued for a specific dungeon and gain a level, when placed in the dungeon you will not be auto-mentored down unless you’ve outleveled the dungeon.
* Food, drinks, and gems now stack to 99.
* Increased damage done by swimming fatigue.
* Gloamwood: Fixed an issue that could cause Scald to not spawn properly.

* Conquest is temporarily on hiatus. Conquest decay has been disabled and you cannot currently view your Conquest Power.

* Level 50 characters will be able to gain up to rank 50 at which point rank progression will be capped until they reach character level 60.
* Favor cap increased to 300,000.

* Updates to Vengeance calculations:
– Passives and abilities that grant a percentage increase to Spell Power or Attack Power now also apply the same to Vengeance.
– Debuffs that reduce Spell Power or Attack Power by a percentage now also reduce Vengeance.
– Abilities that deal damage or healing based purely on Attack Power or Spell Power now gain the proper increase from Vengeance. (ex: Warlord’s Recovery Posture now heals for 8% of attack power and vengeance.)
– In Warfronts and Conquest, Vengeance is always used for all spell or melee calculations. In the open world and duels it is only used when actively in combat with another player.
– Note: Tooltips do not reflect heal/damage/absorb bonuses from Vengeance.
* Augments, Runes, and buffs from food that previously granted Valor now grant Vengeance.

* While in PvP combat, global reductions apply to damage from level 1-59 and healing and absorption from level 1-60. Total amounts can be found in the tooltip for Valor.
* Because of this, Valor has been removed from PvP gear below level 60.

* Nameplates now display two icons representing the actor’s immunity to Control effects (the head icon) or Root effects (the foot icon).
* The amount of Prestige required for ranks 2-50 has been significantly lowered.
* Level 50 Synergy Crystal bonuses will now activate when mixing pieces from different sets.
* Removed Notoriety requirements from the Order of the Eye and The Unseen rewards.
* Changes to pre-60 PvP rewards:
– Consolidated Order of the Eye/The Unseen and Conquest Rewards. Conquest rewards no longer require Marks of Conquest.
– Armor/weapon sets: removed set 2, 3, and 4 armor/weapon vendors from Meridian and Sanctum.
– Lowered the Favor cost and removed rank requirements from set 5 armor and weapons.
– Lowered the Favor cost of many pre-60 PvP rewards.
* PvP Daily quests are no longer available in Meridian and Sanctum.
* Random Daily Warfronts are now available in the PVP menu. Bonus rewards can be gained up to 7 times a week.
* Level 50 open world, conquest, and PvP Rift Daily quests are no longer available – they can still be turned in if you have them.
* Marksman: Reduced the damage bonus granted by Shoot to Kill by 50% in PvP combat.
* Reduced the damage of Marksman’s Empowered Shot, Rapid Fire Shot, and Deadeye Shot in PvP combat.
* Reduced the effectiveness of the following healing abilities in PVP:
– Chloromancer: Bloom, Essence Surge, Natures Touch (Synthesis Target), Void Life (Synthesis Target)
– Justicar: Salvation
– Paladin: Life’s Rapture, Touch of Life
– Sentinel: Healing Breath
– Void Knight: Fusion of Flesh
– Warden: Healing Effusion, Healing Flood, Healing Spray, Orbs of the Stream, Orbs of the Tide, Soothing Stream

* Due to rapid power increase from leveling through 60, Warfront brackets for Storm Legion are split: 50-54, 55-59, 60.
* Whitefall Steppes: Avalanche has been retired – Escalation: Whitefall Steppes has taken its place full time!
* New Achievements for Whitefall Steppes: Escalation have been added. The Whitefall Steppes: Avalanche Achievements have been moved to the Legacy section.
* Bonus Prestige and Favor is now granted based on points scored in 50+ Warfronts.


* 1-59 Warfront Brackets: Other then access to higher ability ranks and talent gains, all players should now be boosted to the max level effectiveness available in the bracket.
* Level 60 Warfronts and Conquest: Bolstering at max level now has less to do with rank, and is instead focused on the PVP Gear you have equipped

* Instead of boosting individual stats if they are below the desired ranks goals, or capping individual stats when you are above those goals we now examine each piece of gear to determine if it needs to be replaced or ignored.
– Each slot is compared against the lowest set of PVP gear available.
– If your gear is less powerful its stats will be replaced with the Mercenary set.
– If the gear you have equipped lacks Valor and is more powerful its stats will be replaced with gear from the Mercenary set.
– Procs and Runes have no effect if they are replaced.
– Synergy Crystal Bonuses use your equipped items to determine which bonuses are applied.
– Synergy Crystals, Greater Essences, Trinkets and Seals are excluded from Bolstering.

* The top end abilities that couldn’t be obtained until level 51+ have seen some adjustments across multiple souls – double check your Soul Tree ability descriptions if you had pre-planned a spec for 51+ points.
* Re-enabled damage variance on auto-attacks.
* Offhand auto-attacks now deal 70% less damage.
* Procs, in general, should no longer trigger off of other procs.
* Break Free should now appear in the Ascended Powers ability list rather than under General.
* All abilities obtained through Planar Attunement now show in the Ascended Powers list.
* Maximum Mana is now capped at 17,000, considering fully-modified Intelligence and Wisdom. Abilities and items that directly increase max mana can push past this cap.
* Pets now inherit Critical Power from their owners.
* Hit and Toughness are no longer reduced when mentoring.
* Absorption buffs will no longer be ignored by certain dungeon and raid boss abilities.


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