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	<title>Comments on: First Impressions: The Saga of Ryzom</title>
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	<link>http://www.mmogamer.com/09/29/2008/first-impressions-the-saga-of-ryzom</link>
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		<title>By: J. Griffin</title>
		<link>http://www.mmogamer.com/09/29/2008/first-impressions-the-saga-of-ryzom/comment-page-1#comment-3893</link>
		<dc:creator>J. Griffin</dc:creator>
		<pubDate>Mon, 15 Jun 2009 09:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=681#comment-3893</guid>
		<description>I think he meant that it got picked up by a new company about a year ago, but Nervax has nothing to do with the game anymore. Also it is just Ryzom, Winch Gate Property Limited. the saga of Ryzom was the Nervax product. He mentioned not being a hard-core player anymore, but didn&#039;t mentioned that he probably only gave it a few hours trial at best. I&#039;ll admit that the learning curve may be steeper than most of the crap out there these days, but how can you really review a game when you never moved beyond the first stages of the newbie island? 
Also, Ryzom has a 21 day/ unlimited level/area trial, and is then $10.95? a month. 
A decent review overall, and teh only negative I see was the comment about &quot;failing to impress&quot;, but again, if he never even took an hour to understand the stanza system, how can you begin to make such a comment? It sounds to me like whoever just dug up their original review and tweeked it a little without actually playing the game. </description>
		<content:encoded><![CDATA[<p>I think he meant that it got picked up by a new company about a year ago, but Nervax has nothing to do with the game anymore. Also it is just Ryzom, Winch Gate Property Limited. the saga of Ryzom was the Nervax product. He mentioned not being a hard-core player anymore, but didn&#039;t mentioned that he probably only gave it a few hours trial at best. I&#039;ll admit that the learning curve may be steeper than most of the crap out there these days, but how can you really review a game when you never moved beyond the first stages of the newbie island?<br />
Also, Ryzom has a 21 day/ unlimited level/area trial, and is then $10.95? a month.<br />
A decent review overall, and teh only negative I see was the comment about &quot;failing to impress&quot;, but again, if he never even took an hour to understand the stanza system, how can you begin to make such a comment? It sounds to me like whoever just dug up their original review and tweeked it a little without actually playing the game.</p>
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		<title>By: Piquedram</title>
		<link>http://www.mmogamer.com/09/29/2008/first-impressions-the-saga-of-ryzom/comment-page-1#comment-2216</link>
		<dc:creator>Piquedram</dc:creator>
		<pubDate>Sun, 21 Dec 2008 14:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=681#comment-2216</guid>
		<description>Nice review, tho i never missed the &quot;ding, level up&quot; feeling. There&#039;s just way more dings in Ryzom than in most mmo&#039;s xD

And if something makes your head spin, ask the nice community and they&#039;ll explain more thoroughly or more basic, whichever way you like it best (i know i would).
easiest is to ask a small question in uni chat, see who responds, and then send them a /tell. It&#039;s easier, and less confusing, if 1 person explains something to you than if 3 or 4 people try to do it together :)</description>
		<content:encoded><![CDATA[<p>Nice review, tho i never missed the &#8220;ding, level up&#8221; feeling. There&#8217;s just way more dings in Ryzom than in most mmo&#8217;s xD</p>
<p>And if something makes your head spin, ask the nice community and they&#8217;ll explain more thoroughly or more basic, whichever way you like it best (i know i would).<br />
easiest is to ask a small question in uni chat, see who responds, and then send them a /tell. It&#8217;s easier, and less confusing, if 1 person explains something to you than if 3 or 4 people try to do it together <img src='http://www.mmogamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Shane</title>
		<link>http://www.mmogamer.com/09/29/2008/first-impressions-the-saga-of-ryzom/comment-page-1#comment-1346</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Fri, 17 Oct 2008 18:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=681#comment-1346</guid>
		<description>what the above gamer said^  

You really need to get off the starter island to experience the game.  This game does not hold your hand, and some of your comments (feels clunky)(explanation of stanzas) are things that you learn to appreciate in time. All new game mechanics will feel awkward until you get used to them, no matter which game you try.

I suggest joining a guild, and using the chat system for an easier learning curve.  You are right about the players in the game being helpful, its the most mature, friendly community I&#039;ve ever been part of.</description>
		<content:encoded><![CDATA[<p>what the above gamer said^  </p>
<p>You really need to get off the starter island to experience the game.  This game does not hold your hand, and some of your comments (feels clunky)(explanation of stanzas) are things that you learn to appreciate in time. All new game mechanics will feel awkward until you get used to them, no matter which game you try.</p>
<p>I suggest joining a guild, and using the chat system for an easier learning curve.  You are right about the players in the game being helpful, its the most mature, friendly community I&#8217;ve ever been part of.</p>
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		<title>By: Muuh</title>
		<link>http://www.mmogamer.com/09/29/2008/first-impressions-the-saga-of-ryzom/comment-page-1#comment-1086</link>
		<dc:creator>Muuh</dc:creator>
		<pubDate>Thu, 02 Oct 2008 15:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=681#comment-1086</guid>
		<description>Well, you should have play a little more, perhaps you would see dingos attacking other animals while you were hunting them.

The skill system isn&#039;t that hard. I&#039;m just playing for about 3 weeks, casual play, and the tutorial quests give some hints on how it works. As far I understand it more or less like this:

- Each action (skill) are formed from smaller subcomponents called stanzas (From the manual of the game)
- There&#039;s 2 types of stanzas: options, the skill itself (heal, damage) and credits, the cost to perform the action
- The player can build is own actions choosing the stanzas he prefer, just have to balance the effects with the costs.
- If a player doesn&#039;t want to build is own actions he can use the prebuild ones that he can learn from the trainers.

I aggree with all your other coments about the game, nice community, cool graphics and missions. However, from what I&#039;ve read on the game chat the rest of the game isn&#039;t as easy as the starter island and it&#039;s a little different, a sandbox type game. I&#039;ll check it in about 1 week when I finished all the n00b missions.

Go back and play untill you hit level 20 on one of the professions, you&#039;ll have different impressions.

Have fun

Muuh</description>
		<content:encoded><![CDATA[<p>Well, you should have play a little more, perhaps you would see dingos attacking other animals while you were hunting them.</p>
<p>The skill system isn&#8217;t that hard. I&#8217;m just playing for about 3 weeks, casual play, and the tutorial quests give some hints on how it works. As far I understand it more or less like this:</p>
<p>- Each action (skill) are formed from smaller subcomponents called stanzas (From the manual of the game)<br />
- There&#8217;s 2 types of stanzas: options, the skill itself (heal, damage) and credits, the cost to perform the action<br />
- The player can build is own actions choosing the stanzas he prefer, just have to balance the effects with the costs.<br />
- If a player doesn&#8217;t want to build is own actions he can use the prebuild ones that he can learn from the trainers.</p>
<p>I aggree with all your other coments about the game, nice community, cool graphics and missions. However, from what I&#8217;ve read on the game chat the rest of the game isn&#8217;t as easy as the starter island and it&#8217;s a little different, a sandbox type game. I&#8217;ll check it in about 1 week when I finished all the n00b missions.</p>
<p>Go back and play untill you hit level 20 on one of the professions, you&#8217;ll have different impressions.</p>
<p>Have fun</p>
<p>Muuh</p>
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		<title>By: danebramage</title>
		<link>http://www.mmogamer.com/09/29/2008/first-impressions-the-saga-of-ryzom/comment-page-1#comment-1074</link>
		<dc:creator>danebramage</dc:creator>
		<pubDate>Wed, 01 Oct 2008 18:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=681#comment-1074</guid>
		<description>Um, Saga of Ryzom launched in 2004, not &quot;about a  year ago.&quot;</description>
		<content:encoded><![CDATA[<p>Um, Saga of Ryzom launched in 2004, not &#8220;about a  year ago.&#8221;</p>
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