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	<title>Comments on: Austin GDC: Interview with BigWorld Tech&#8217;s Gavin Longhurst</title>
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	<link>http://www.mmogamer.com/09/27/2007/austin-gdc-interview-with-bigworld-technologys-gavin-longhurst</link>
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		<title>By: Journeys with Jaye &#187; Big World and Copernicus</title>
		<link>http://www.mmogamer.com/09/27/2007/austin-gdc-interview-with-bigworld-technologys-gavin-longhurst/comment-page-1#comment-481</link>
		<dc:creator>Journeys with Jaye &#187; Big World and Copernicus</dc:creator>
		<pubDate>Wed, 27 Feb 2008 15:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-gamer.com/?p=266#comment-481</guid>
		<description>[...] it be cool if&#8230;.&#8221; into a real game, which is exciting. - According to a recent Ten Ton Hammer interview, Big World touts itself as providing a very customizable engine, yet one that runs smoothly on [...]</description>
		<content:encoded><![CDATA[<p>[...] it be cool if&#8230;.&#8221; into a real game, which is exciting. &#8211; According to a recent Ten Ton Hammer interview, Big World touts itself as providing a very customizable engine, yet one that runs smoothly on [...]</p>
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		<title>By: buzzworld</title>
		<link>http://www.mmogamer.com/09/27/2007/austin-gdc-interview-with-bigworld-technologys-gavin-longhurst/comment-page-1#comment-367</link>
		<dc:creator>buzzworld</dc:creator>
		<pubDate>Fri, 09 Nov 2007 12:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-gamer.com/?p=266#comment-367</guid>
		<description>Interesting read. Very informative. But Gavin Longhurst from BigWorld just seems to forget to give out at least a few details about how exactly BigWorld runs. 

3 examples: 
-the only MMO game that has been released to date with BigWorld is Dark and Light: a huge failure, laggy all the time
-BigWorld/ Microforté cancelled Citizen Zero MMO game after seven years of development
-BigWorld developers/programmers themselves don&#039;t seem to be much in accordance with the theory of getting rid of the(expensive) programmers, since they themseves admit a lot of MMOs using BigWorld were &quot;aborted&quot;    

IMVHO it would be a pretty neat thing to do to start by the basics (concentrate on one&#039;s code) before even thinking of commenting on what Second Life, Multiverse or more blatantly Eve on-line are &quot;trying to do&quot;. lol</description>
		<content:encoded><![CDATA[<p>Interesting read. Very informative. But Gavin Longhurst from BigWorld just seems to forget to give out at least a few details about how exactly BigWorld runs. </p>
<p>3 examples:<br />
-the only MMO game that has been released to date with BigWorld is Dark and Light: a huge failure, laggy all the time<br />
-BigWorld/ Microforté cancelled Citizen Zero MMO game after seven years of development<br />
-BigWorld developers/programmers themselves don&#8217;t seem to be much in accordance with the theory of getting rid of the(expensive) programmers, since they themseves admit a lot of MMOs using BigWorld were &#8220;aborted&#8221;    </p>
<p>IMVHO it would be a pretty neat thing to do to start by the basics (concentrate on one&#8217;s code) before even thinking of commenting on what Second Life, Multiverse or more blatantly Eve on-line are &#8220;trying to do&#8221;. lol</p>
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