30 Days In Guild Wars 2: You’ll Never Guess Where I Was Last Weekend — The MMO Gamer

30 Days In Guild Wars 2: You’ll Never Guess Where I Was Last Weekend

30daysGW2

If you’ve paid any attention over the past few months, you’ll know that I have the worst luck when it comes to Guild Wars 2 weekend events. There’s a theory floating around about some sort of conspiracy, and the sabotouers struck again this past weekend during early access. It’s hard to complain too much because my best friend is moving to China for a year, and we had to go see him and his beautiful wife before they left, but that does not change the fact that I once again spent a Guild Wars 2 weekend without Guild Wars 2. Woe is me.

So what did I do to make up for a lost weekend of early access? I spent every waking hour on Monday playing Guild Wars 2. It was a marathon that took me all the way to level 17, and I was in no particular hurry to get there. Guild Wars 2 is more about the journey, and the journey has been great so far. Now of course the game is still new and shiny, but there is an ease and a layer of quality to it that simply does not always exist in every MMO launch. The developers have worked hard to not only deliver a quality product, but to also re-imagine many aspects of how MMO’s work, and piece them together in such a way that playing Guild Wars 2 is challenging, but managing the game is not.

Questing:

Gone are the quest hubs full of dozens of quests that must be picked up and managed. When you walk into an area with a Renown Heart, your quest tracker simply aqcuires that areas quest, tells you what you need to do, and gives you a status bar that shows you your progression. Each quest has multiple activities you can perform to complete it, and you can do any combination of those activities to help out. You never have to worry about finding enemy mobs to kill either. No matter who starts or gets the last hit of a fight, if you helped kill and enemy, you get quest credit. The system makes for a great, non-competitive questing enviroment. Once you have finished that areas quest, your quest tracker alerts you with a participation medal of bronze, silver, or gold, and your rewards are immediately sent to you via the in-game mail system.

Mail:

The in-game mail system does not rely on mailboxes spread sparsley across the world. Your mail is sent and received instantly, and can be accessed from anywhere at anytime by simply clicking the icon in the menu. The instant and always accessible in-game mail system is used to receive questing rewards, and is also the way players trade amongst themselves and their alts.

Dynamic Events:

Wherever you go, you will eventually find yourself in a dynamic event, and you will be glad of it. These events are challenging, and really bring out the best in MMO’s when it comes to a large group of strangers working together to complete a common goal. You may find yourself suddenly surrounded by raging centaurs, or escorting a supply run to the next town as you fight off waves of bandits that come running from the hills. Oh, or you could fight a giant shadow monster that rises from the swamp and wrecks face as he tears open portals to the nether with his claws.

Those are just the three systems that have really stood out to me so far as I begin my journey into Guild Wars 2. Over the next 30 days we will continue making our way deeper into the game, and every week we will bring you more of our ongoing review. Next week we will take a closer look at some of the professions that I have a chance to play. Until then, we will see you in-game.

If you’re interested in joining our guild, contact Fellek on the Dark Haven server for an invite. We will be doing both PvE and WvW content as a guild, so if you’re looking for a fun group of folks to play with, hit us up.

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