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	<title>Comments on: Updated Third Impressions: Warhammer Online: Age of Reckoning</title>
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		<title>By: Kevin</title>
		<link>http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions/comment-page-1#comment-1133</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Mon, 06 Oct 2008 02:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=480#comment-1133</guid>
		<description>Living guild isn&#039;t really a new idea but I havn&#039;t seen a lot of MMO&#039;s use it. I played Ragnarok Online a lot a few years ago, and they had a leveling system for the guild that allowed for guild skills (depending on a Tax % of your leveling experience your guild leader chose for you =P) But it consisted mostly of allowing more players into the guild, or bonus stats for the war of emperium fights. (Guild Vs Guild fighting over a castle, by destroying/defending the emperium in the deepest part of the castle) Although in a normal basis the guild level didn&#039;t help  unless it was for the WoE fights (or more people) .</description>
		<content:encoded><![CDATA[<p>Living guild isn&#8217;t really a new idea but I havn&#8217;t seen a lot of MMO&#8217;s use it. I played Ragnarok Online a lot a few years ago, and they had a leveling system for the guild that allowed for guild skills (depending on a Tax % of your leveling experience your guild leader chose for you =P) But it consisted mostly of allowing more players into the guild, or bonus stats for the war of emperium fights. (Guild Vs Guild fighting over a castle, by destroying/defending the emperium in the deepest part of the castle) Although in a normal basis the guild level didn&#8217;t help  unless it was for the WoE fights (or more people) .</p>
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		<title>By: casey</title>
		<link>http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions/comment-page-1#comment-1064</link>
		<dc:creator>casey</dc:creator>
		<pubDate>Tue, 30 Sep 2008 03:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=480#comment-1064</guid>
		<description>Is the &quot;living guild&quot; really a new idea?  I haven&#039;t played EQ2 for several years, but I&#039;d swear that guilds leveled up in that game back in 2004 or 2005</description>
		<content:encoded><![CDATA[<p>Is the &#8220;living guild&#8221; really a new idea?  I haven&#8217;t played EQ2 for several years, but I&#8217;d swear that guilds leveled up in that game back in 2004 or 2005</p>
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		<title>By: Bryan&#8217;s Random Life &#187; Warhammer Online: Game Review</title>
		<link>http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions/comment-page-1#comment-1037</link>
		<dc:creator>Bryan&#8217;s Random Life &#187; Warhammer Online: Game Review</dc:creator>
		<pubDate>Wed, 24 Sep 2008 13:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=480#comment-1037</guid>
		<description>[...] http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions" rel="nofollow">http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions</a> [...]</p>
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		<title>By: Thoughts on Warhammer Online: The First Week : The MMO Gamer</title>
		<link>http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions/comment-page-1#comment-1018</link>
		<dc:creator>Thoughts on Warhammer Online: The First Week : The MMO Gamer</dc:creator>
		<pubDate>Mon, 22 Sep 2008 08:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=480#comment-1018</guid>
		<description>[...] That&#8217;s the gist of my first week in WAR. So far, I&#8217;ve found the PvP side of the game to be fast-paced, fun, and exciting, with the PvE side being exactly the opposite&#8211;dull, repetitive, the sort of things we&#8217;ve all seen before. Not much changed from my third impressions piece prior to launch. [...]</description>
		<content:encoded><![CDATA[<p>[...] That&#8217;s the gist of my first week in WAR. So far, I&#8217;ve found the PvP side of the game to be fast-paced, fun, and exciting, with the PvE side being exactly the opposite&#8211;dull, repetitive, the sort of things we&#8217;ve all seen before. Not much changed from my third impressions piece prior to launch. [...]</p>
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		<title>By: Sicundercover</title>
		<link>http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions/comment-page-1#comment-1016</link>
		<dc:creator>Sicundercover</dc:creator>
		<pubDate>Sun, 21 Sep 2008 22:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=480#comment-1016</guid>
		<description>Pretty spot on review. Now with release Id like to add a few more things. Apparently theres a pretty major memory leak. I use a 64 bit OS and have 8G of RAM. After running war for about 3 hours Im using over 85% of my memory. Its easily corrected by restarting the client but who wants to stop and reload every few hours. 

IMO the PVP is where it is at. Ive done a mix of PVP, PVE, and PQ up to level 7 and then went pure PVP/RVR for for the next 7. 

I think this is a very &quot;good&quot; and fun game but I honestly believe, if you wernt a fan of the genre already this is not going to be the one that brings you in. Its very much more of the same with a few improvements and additions.</description>
		<content:encoded><![CDATA[<p>Pretty spot on review. Now with release Id like to add a few more things. Apparently theres a pretty major memory leak. I use a 64 bit OS and have 8G of RAM. After running war for about 3 hours Im using over 85% of my memory. Its easily corrected by restarting the client but who wants to stop and reload every few hours. </p>
<p>IMO the PVP is where it is at. Ive done a mix of PVP, PVE, and PQ up to level 7 and then went pure PVP/RVR for for the next 7. </p>
<p>I think this is a very &#8220;good&#8221; and fun game but I honestly believe, if you wernt a fan of the genre already this is not going to be the one that brings you in. Its very much more of the same with a few improvements and additions.</p>
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		<title>By: Ian Aleksander Adams</title>
		<link>http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions/comment-page-1#comment-919</link>
		<dc:creator>Ian Aleksander Adams</dc:creator>
		<pubDate>Mon, 08 Sep 2008 00:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=480#comment-919</guid>
		<description>What&#039;s special is that you don&#039;t actually get it from anyone - you just see a huge crowd and some text on your screen and realize something crazy is about to happen. It&#039;s actually the best part of the PvE game so far - though it seems like it forces players to co-operate more than actually encouraging it. I know people tend to try and grab kills and objectives for selfish reasons because they want a better chance at the loot. 

If you&#039;re in it for a cool boss spawn or world event, it&#039;s great. Waiting 5 times to get the loot you want is about the same as every other mmo I&#039;ve ever played. 

You know, I think that if someone is really excited about pvp in other games (like wow) and is getting bored - this is a good one. I don&#039;t see it grabbing many roleplayers though. Maybe it&#039;s just the beta rush, but only two people have even answered my hello since starting. (well, I&#039;m sure it&#039;s the beta rush) I haven&#039;t found an emote that works yet either. 

Still, more fun than the average grind - I do like that I can get experience from players.</description>
		<content:encoded><![CDATA[<p>What&#8217;s special is that you don&#8217;t actually get it from anyone &#8211; you just see a huge crowd and some text on your screen and realize something crazy is about to happen. It&#8217;s actually the best part of the PvE game so far &#8211; though it seems like it forces players to co-operate more than actually encouraging it. I know people tend to try and grab kills and objectives for selfish reasons because they want a better chance at the loot. </p>
<p>If you&#8217;re in it for a cool boss spawn or world event, it&#8217;s great. Waiting 5 times to get the loot you want is about the same as every other mmo I&#8217;ve ever played. </p>
<p>You know, I think that if someone is really excited about pvp in other games (like wow) and is getting bored &#8211; this is a good one. I don&#8217;t see it grabbing many roleplayers though. Maybe it&#8217;s just the beta rush, but only two people have even answered my hello since starting. (well, I&#8217;m sure it&#8217;s the beta rush) I haven&#8217;t found an emote that works yet either. </p>
<p>Still, more fun than the average grind &#8211; I do like that I can get experience from players.</p>
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		<title>By: Danger</title>
		<link>http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions/comment-page-1#comment-890</link>
		<dc:creator>Danger</dc:creator>
		<pubDate>Thu, 04 Sep 2008 13:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=480#comment-890</guid>
		<description>What&#039;s so special about the PQ&#039;s.  It just sounds to me (from this review) like a normal quest chain like you get in any other mmo. i.e. it starts of feasy and gets harder as you get to the &#039;boss&#039; in the final quest.</description>
		<content:encoded><![CDATA[<p>What&#8217;s so special about the PQ&#8217;s.  It just sounds to me (from this review) like a normal quest chain like you get in any other mmo. i.e. it starts of feasy and gets harder as you get to the &#8216;boss&#8217; in the final quest.</p>
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		<title>By: Joy-Energiser</title>
		<link>http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions/comment-page-1#comment-864</link>
		<dc:creator>Joy-Energiser</dc:creator>
		<pubDate>Mon, 01 Sep 2008 17:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=480#comment-864</guid>
		<description>Nice Preview/Review, I am actually an old DaoC player and no other MMORPG has ever got my adrenaline pumping and heart beating like the first Large scale RvR battle I experienced.So I am eagerly anticipating WAR.

On a side note,I find it odd how Negative the reviewer was 6 months ago,granted you should be negative if its needed,but in this review your totally unbiased.

Obviously that&#039;s a good thing but your also allowed to show your impressed or excited if the experience merits that.</description>
		<content:encoded><![CDATA[<p>Nice Preview/Review, I am actually an old DaoC player and no other MMORPG has ever got my adrenaline pumping and heart beating like the first Large scale RvR battle I experienced.So I am eagerly anticipating WAR.</p>
<p>On a side note,I find it odd how Negative the reviewer was 6 months ago,granted you should be negative if its needed,but in this review your totally unbiased.</p>
<p>Obviously that&#8217;s a good thing but your also allowed to show your impressed or excited if the experience merits that.</p>
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		<title>By: John M.</title>
		<link>http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions/comment-page-1#comment-851</link>
		<dc:creator>John M.</dc:creator>
		<pubDate>Sat, 30 Aug 2008 06:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=480#comment-851</guid>
		<description>Pretty much dead on, though I would point out that AoC was already at 415k by the end of June, so they are probably a heck of a lot lower now.  I know a lot of the more committed people quit in mid-July, you can see it on all the forums.

As for the feeling of PVE shallowness in WAR: I think a lot of things contribute to it.  The slower combat (good for PVP, makes it easy to run from mobs though), marked map, tooltip quest directions, instant scenario queues, unlimited hearth, shallow crafting, linear zone design, lack of gear (used to be too much gear, actually), bland graphics (sliders set to med-low settings for beta)  and bad mob AI (was good in the past, broken for PW, said to be fixed).  The writing is good, but hidden in the ToK, not something I&#039;m going to bother with during a beta. 

I found myself mostly alternating PQ&#039;s and scenario play, doing maybe 2/3 of the quests along the way if convenient.  It was a heck of a lot more mixed up and social then the average WoW solo leveling treadmill, where you might see a new dungeon every 3-4 nights.  I have heard reasonably good things about the open dungeons at higher levels, and although there are only a few of them I hope they add another significant wrinkle to the content.  

I have never enjoyed MMO PVP, though I have enjoyed competition in online shooters and fighting games.  I really enjoyed the PVP in WAR; it seemed that every situation was different and gave you a lot to think about.  So anyone who thinks they might like PVP should give the open beta a shake.</description>
		<content:encoded><![CDATA[<p>Pretty much dead on, though I would point out that AoC was already at 415k by the end of June, so they are probably a heck of a lot lower now.  I know a lot of the more committed people quit in mid-July, you can see it on all the forums.</p>
<p>As for the feeling of PVE shallowness in WAR: I think a lot of things contribute to it.  The slower combat (good for PVP, makes it easy to run from mobs though), marked map, tooltip quest directions, instant scenario queues, unlimited hearth, shallow crafting, linear zone design, lack of gear (used to be too much gear, actually), bland graphics (sliders set to med-low settings for beta)  and bad mob AI (was good in the past, broken for PW, said to be fixed).  The writing is good, but hidden in the ToK, not something I&#8217;m going to bother with during a beta. </p>
<p>I found myself mostly alternating PQ&#8217;s and scenario play, doing maybe 2/3 of the quests along the way if convenient.  It was a heck of a lot more mixed up and social then the average WoW solo leveling treadmill, where you might see a new dungeon every 3-4 nights.  I have heard reasonably good things about the open dungeons at higher levels, and although there are only a few of them I hope they add another significant wrinkle to the content.  </p>
<p>I have never enjoyed MMO PVP, though I have enjoyed competition in online shooters and fighting games.  I really enjoyed the PVP in WAR; it seemed that every situation was different and gave you a lot to think about.  So anyone who thinks they might like PVP should give the open beta a shake.</p>
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		<title>By: E3 Interview: Mythic&#8217;s Adam Gershowitz Talks Warhammer Online : The MMO Gamer</title>
		<link>http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions/comment-page-1#comment-845</link>
		<dc:creator>E3 Interview: Mythic&#8217;s Adam Gershowitz Talks Warhammer Online : The MMO Gamer</dc:creator>
		<pubDate>Fri, 29 Aug 2008 03:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=480#comment-845</guid>
		<description>[...] The interview actually took place a few weeks back at E3, but I’ve been sitting on it until now to allow it to become a companion piece to my updated impressions article, which you can read right over here. [...]</description>
		<content:encoded><![CDATA[<p>[...] The interview actually took place a few weeks back at E3, but I’ve been sitting on it until now to allow it to become a companion piece to my updated impressions article, which you can read right over here. [...]</p>
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		<title>By: First and Second Impressions: Warhammer Online : The MMO Gamer</title>
		<link>http://www.mmogamer.com/08/27/2008/warhammer-online-third-impressions/comment-page-1#comment-844</link>
		<dc:creator>First and Second Impressions: Warhammer Online : The MMO Gamer</dc:creator>
		<pubDate>Fri, 29 Aug 2008 03:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=480#comment-844</guid>
		<description>[...] was published in January, 2008. Nearly all of the information in it is currently out of date. Please click here to read our updated impressions published August 28, [...]</description>
		<content:encoded><![CDATA[<p>[...] was published in January, 2008. Nearly all of the information in it is currently out of date. Please click here to read our updated impressions published August 28, [...]</p>
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