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	<title>Comments on: E3 Interview: SOE Seattle&#8217;s Matt Wilson Discusses the Design and Conception of The Agency</title>
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		<title>By: Christopher</title>
		<link>http://www.mmogamer.com/07/28/2008/e3-interview-matt-wilson/comment-page-1#comment-614</link>
		<dc:creator>Christopher</dc:creator>
		<pubDate>Wed, 30 Jul 2008 16:53:14 +0000</pubDate>
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		<description>I&#039;m kind of interested in finding out more about the game and how they implement features like *Enjoy Now*. I see any game as needing a good story and allowing the player to feel immersed in the game. If all I&#039;m doing is killing as in an action shooter, I can&#039;t see myself playing this game. 

I see a Spy game needing the player to interact with other NPCs to observe &amp; interact in a meaningful way. In no movie does the hero just start shooting from start to finish, and a game that takes this route, for me, is doomed.</description>
		<content:encoded><![CDATA[<p>I&#8217;m kind of interested in finding out more about the game and how they implement features like *Enjoy Now*. I see any game as needing a good story and allowing the player to feel immersed in the game. If all I&#8217;m doing is killing as in an action shooter, I can&#8217;t see myself playing this game. </p>
<p>I see a Spy game needing the player to interact with other NPCs to observe &amp; interact in a meaningful way. In no movie does the hero just start shooting from start to finish, and a game that takes this route, for me, is doomed.</p>
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