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	<title>Comments on: Editorial: You Get What You Pay For</title>
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	<link>http://www.mmogamer.com/07/16/2009/editorial-you-get-what-you-pay-for</link>
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		<title>By: Elk 6x9</title>
		<link>http://www.mmogamer.com/07/16/2009/editorial-you-get-what-you-pay-for/comment-page-1#comment-5837</link>
		<dc:creator>Elk 6x9</dc:creator>
		<pubDate>Mon, 21 Sep 2009 03:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2258#comment-5837</guid>
		<description>I down loaded the expantion Pack for Fable 2 to my x box I checked it is on the harddrive what so i have to do to play the furures or Knothole island  
Elk 6X9 </description>
		<content:encoded><![CDATA[<p>I down loaded the expantion Pack for Fable 2 to my x box I checked it is on the harddrive what so i have to do to play the furures or Knothole island<br />
Elk 6X9</p>
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		<title>By: Sean</title>
		<link>http://www.mmogamer.com/07/16/2009/editorial-you-get-what-you-pay-for/comment-page-1#comment-4390</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Sat, 18 Jul 2009 14:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2258#comment-4390</guid>
		<description>That is basically Dungeons and Dragons Online&#039;s new model. 
 
What I&#039;d like to see and what hasn&#039;t been tried so far as I know is something like an episodic game (think Telltale Adventures) with MMO trappings.  Buy the game and initial episode for 20 to 30 dollars.  Then purchase additional episodes if you want to expand the content. </description>
		<content:encoded><![CDATA[<p>That is basically Dungeons and Dragons Online&#039;s new model. </p>
<p>What I&#039;d like to see and what hasn&#039;t been tried so far as I know is something like an episodic game (think Telltale Adventures) with MMO trappings.  Buy the game and initial episode for 20 to 30 dollars.  Then purchase additional episodes if you want to expand the content.</p>
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		<title>By: HeraldsofWar</title>
		<link>http://www.mmogamer.com/07/16/2009/editorial-you-get-what-you-pay-for/comment-page-1#comment-6434</link>
		<dc:creator>HeraldsofWar</dc:creator>
		<pubDate>Fri, 17 Jul 2009 18:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2258#comment-6434</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;Editorial: You Get What You Pay For http://bit.ly/12ZAF4 

#mmo #mmorpg 
(via @TheMMOGamer)&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">Editorial: You Get What You Pay For <a href="http://bit.ly/12ZAF4" rel="nofollow">http://bit.ly/12ZAF4</a> </p>
<p>#mmo #mmorpg<br />
(via @TheMMOGamer)</span></span></span></p>
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		<title>By: Net</title>
		<link>http://www.mmogamer.com/07/16/2009/editorial-you-get-what-you-pay-for/comment-page-1#comment-4360</link>
		<dc:creator>Net</dc:creator>
		<pubDate>Fri, 17 Jul 2009 17:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2258#comment-4360</guid>
		<description>Why not a modest monthly fee to access content updates? Going back to the EQ2 model of mini expansion packs for 10-15 bucks. A new set of instances comes out, a new zone. It&#039;ll cost ya 10 bucks to use/download and it&#039;s yours forever. The basic game client a free to play/free client download.</description>
		<content:encoded><![CDATA[<p>Why not a modest monthly fee to access content updates? Going back to the EQ2 model of mini expansion packs for 10-15 bucks. A new set of instances comes out, a new zone. It&#8217;ll cost ya 10 bucks to use/download and it&#8217;s yours forever. The basic game client a free to play/free client download.</p>
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		<title>By: Ferrel</title>
		<link>http://www.mmogamer.com/07/16/2009/editorial-you-get-what-you-pay-for/comment-page-1#comment-4355</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Fri, 17 Jul 2009 14:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2258#comment-4355</guid>
		<description>When it comes to the Freemium model I&#039;ve never been a big can of anything that gives a tangible power advantage. This would include weapons, gear and the likes. I am much more inclined to accept the &quot;services&quot; and &quot;sillies&quot; version. By services I mean some of the add on offerings that many games have like character transfers, name changes, and the other such things. You can also lump in temporary experience bonuses, buffs and anything that makes the game easier but does not permanently increase power.  
 
Sillies on the other hand includes all those other things that people may or may not care about. House pets, furniture, clothing or just about anything that make you look different without actually giving you a bonus. Even when I was a hardcore raider I cared about my look to a degree. If two pieces of loot were close but the weaker one looked better, I&#039;d take that. 
 
I think a wise model would be subscription+. The client should be free and you should be able to experience perhaps the first 25% of the game without cost. If you wish to move beyond that you can have a one time purchase cost (the box sale) and then a subscription that is in the $4.99 /mo range. From there, use the same methods that Freemium games do. 
 
Retention should be about the same as with either model and possibly higher. Due to the subscription fee players might see the game as more &quot;secure&quot; and a great value. Beyond that, if the game focused heavily on community and guilds players would make social attachments and, in my opinion, be less apt to leave. </description>
		<content:encoded><![CDATA[<p>When it comes to the Freemium model I&#039;ve never been a big can of anything that gives a tangible power advantage. This would include weapons, gear and the likes. I am much more inclined to accept the &quot;services&quot; and &quot;sillies&quot; version. By services I mean some of the add on offerings that many games have like character transfers, name changes, and the other such things. You can also lump in temporary experience bonuses, buffs and anything that makes the game easier but does not permanently increase power.  </p>
<p>Sillies on the other hand includes all those other things that people may or may not care about. House pets, furniture, clothing or just about anything that make you look different without actually giving you a bonus. Even when I was a hardcore raider I cared about my look to a degree. If two pieces of loot were close but the weaker one looked better, I&#039;d take that. </p>
<p>I think a wise model would be subscription+. The client should be free and you should be able to experience perhaps the first 25% of the game without cost. If you wish to move beyond that you can have a one time purchase cost (the box sale) and then a subscription that is in the $4.99 /mo range. From there, use the same methods that Freemium games do. </p>
<p>Retention should be about the same as with either model and possibly higher. Due to the subscription fee players might see the game as more &quot;secure&quot; and a great value. Beyond that, if the game focused heavily on community and guilds players would make social attachments and, in my opinion, be less apt to leave.</p>
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		<title>By: Siam Choudhury</title>
		<link>http://www.mmogamer.com/07/16/2009/editorial-you-get-what-you-pay-for/comment-page-1#comment-6435</link>
		<dc:creator>Siam Choudhury</dc:creator>
		<pubDate>Fri, 17 Jul 2009 10:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2258#comment-6435</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;RT @TheMMOGamer: Editorial: You Get What You Pay For http://bit.ly/12ZAF4 #mmo #mmorpg&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">RT @TheMMOGamer: Editorial: You Get What You Pay For <a href="http://bit.ly/12ZAF4" rel="nofollow">http://bit.ly/12ZAF4</a> #mmo #mmorpg</span></span></span></p>
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		<title>By: The MMO Gamer</title>
		<link>http://www.mmogamer.com/07/16/2009/editorial-you-get-what-you-pay-for/comment-page-1#comment-6436</link>
		<dc:creator>The MMO Gamer</dc:creator>
		<pubDate>Fri, 17 Jul 2009 06:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2258#comment-6436</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;Editorial: You Get What You Pay For http://bit.ly/12ZAF4 #mmo #mmorpg&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">Editorial: You Get What You Pay For <a href="http://bit.ly/12ZAF4" rel="nofollow">http://bit.ly/12ZAF4</a> #mmo #mmorpg</span></span></span></p>
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