Top

The Lord of the Rings Online: Shadows of Angmar Review: Part Two

Published June 25, 2007

| Print Print | Single Page | Discussion Discussion: 15 Comments

 

Note: This review is broken up into two parts. In the first half, we covered the early game, levels 1-25. In this half we will be covering the later levels, and the end game beyond. If you haven’t read Part One yet, you can find it [over here].

The Honeymoon is Over

We had such a good thing going, you and I. I honestly thought that it was true love. And yet, now it ends in divorce.

Where did we all go wrong?

Was it your plethora of quests? Your relatively faithful interpretation of the world of Middle-Earth? Or, perhaps, the ease and intuitiveness of your gameplay?

No… like so many divorces, it’s impossible to pinpoint any one single element that brought the relationship to ruin. It was a combination of things. Let’s just call it…

Irreconcilable Differences

I hit level 50 some time ago. Since then, I’ve been partaking of the usual activities of a capped out player in an MMO: Leveling alts, farming for gold, gearing up for raids, and, of course, waiting for a patch.

Man oh man, was I ever waiting for a patch.

The cracks in the game’s polished veneer had begun to show through even as I was wrapping up Part One of this review, when I was still under level 40. Don’t even get me started on how many horrible, horrible quests there are in the North Downs.

At the time I was seriously considering knocking points off of the score, as I could see the quality of the game dropping precipitously with no recovery in sight. But, as Part One was meant to be a review of levels 1-25, which I thoroughly enjoyed, I felt that I had to leave the rating untouched.

Aside from which, even I’m not so jaded that I wasn’t willing to give them the benefit of the doubt, and hold off on any rush to condemnation until at least the first major content patch. Perhaps Turbine was well aware of the late game’s shortcomings, and intended to fix them shortly after launch, when most of their playerbase would only just be starting to experience them.

That patch has now come and gone, having resolved few of the prior issues, and at the same time creating a host of entirely new ones.

So it is now, with a clear conscience but a heavy heart, that I may write what I must:

LOTRO turns into a Tolkien-themed Asian grinder after level 40.

There. I said it.

Don’t get me wrong… I’ve got nothing at all against a game ratcheting up the difficulty in the later levels. If LOTRO were the same at level 50 as it was at level 1, they may as well have implemented a level scaling system like Oblivion.

But, this is not mere difficulty adjustment; this is blatant, unapologetic, make-work time sink generation.

I don’t go throwing around accusations like that about a game lightly, so, allow me to introduce you to two of the prime suspects which would cause me to say such a thing:

Legendary Traits

The grind that had been so refreshingly absent in the early portion of the game manifests itself with a vengeance once you hit level 40 and your Legendary Trait slots are unlocked.

Anyone who ever played FFXI into the later levels will undoubtedly recall, less-than-fondly, the concept of “genkai.” For those of you who skipped FFXI (a wise decision on your part), in a nutshell, every five levels after 50, you were forced to complete a mindless, soul-numbing quest in order to further increase the level cap of your character.

These quests often involved agonizingly long camp sessions which were impossible to solo, forcing your team to wait for hours on a rare drop item to materialize so that you could run half way across the world and repeat the process all over again.

Now, imagine that instead of having to do that every five levels, you had to do it just to train your best skills after level 40.

Welcome to the Legendary Trait portion of LOTRO.

Skills available from your class trainer dry up in the late thirties. We were at first mystified as to how we were meant to advance our characters after that… Until it became apparent that Turbine intended for the attainment of Legendary Traits to take the place of standard training.

Obtaining Legendary Traits is a three step process, each more painful than the last:

1: Find (or buy off of the auction house at exorbitant expense) a rare drop book from a random level 39+ humanoid, somewhere in the world.

2: Find (or buy off of the auction house at exorbitant expense) four rare drop pages for said book, somewhere in the world.

3: Finally, just to make quite certain that not only you, but also five of your closest friends are going to be wasting time, find four more pages which are not only rare, but also no-trade, and only drop from level 40+ elites.

[EDIT: People flaming me over on the LOTRO boards have kindly pointed out that I am full of hyperbole and BS, as many Legendary Traits do not require camping elite mobs for pages. See, I need friends like you when I'm writing an article. When I asked mine to proofread, they all said they couldn't find any mistakes. Incidently, I would like to weigh in on your critiques of my critique, but unfortunately I no longer have an active account. Feel free to use the comments form at the bottom of this page.]

To give you a ballpark figure of how long getting these pages takes (this is personal experience, and your mileage may vary):

A friend of mine obtained one of the aforementioned books on her Burglar, and a quick check of Allakhazam revealed that half of the pages she needed dropped from a certain type of elite spider in North Trollshaws. As we all had quests for these spiders anyway, we selflessly volunteered to assist her.

Over the next six hours of farming, our team got the deeds Spider Slayer for 120 kills, Spider Slayer Advanced for 240 kills, and finished five Fellowship quests.

The Burglar got one page.

We kindly informed her that perhaps she should get into the market for some new friends, as we were never returning to that place again for so long as we lived.

In all fairness, you do get one Legendary Trait for free, as a reward for your level 45 class quest, no pages involved. Of course, once you see the requirements, you’ll be begging for a nice, easy six hour farm.

Deeds

In the first part of this review, I gave an example of a Slayer Deed for killing 60 slugs in the Shire. At the time, I thought that was a good rounded number. About 30 to 45 minutes, depending on spawn rate, to complete. Not too high, not too low, based on the relatively small bonuses Virtues award.

What I didn’t mention in Part One is that the number of mobs that you have to kill for deeds doubles roughly every ten levels. If you’ve ever heard that old story about compound interest with a penny doubling daily, you can see where this is going already.

From 30 for the Title and 60 for the Virtue when first starting out, it goes to 60 and 120, 120 and 240, 180 and 360, and, so far the highest I’ve seen, 240 and 480.

No, you didn’t read that wrong. In the later levels you are going to have to kill 720 of the same mob to attain a modicum of improvement for your character.

It could of course be argued that both high level Deeds and Legendary Traits are purely optional—so long as you’re willing to forfeit your character’s best skills—and the people being masochists by just having to get them are bringing the pain upon themselves willingly, thus being unworthy of sympathy.

That may very well be true… but Turbine did not market the game to masochists. They marketed it as the kinder, gentler, “play it after work” MMO. The MMO someone with a family working 60 hours a week could enjoy just as well as the unemployed college student who plays 60 hours a week.

As far as I’m concerned, turning the end game into a massive grind is at best a betrayal of the spirit of the early levels, and at worst, a bait and switch on the playerbase.

Now, I’d like to touch on some of the issues I said I’d cover more in-depth in Part One:

Instances

The instances in LOTRO are, by and large, extremely repetitive in nature, confusingly laid out, and poorly itemized… which is rarely, if ever, a good combination.

The first major instance you encounter in the game is The Great Barrows. It’s hard to screw up a hole in the ground with dead guys in it, and, overall, I felt it was largely true to the description in the books. You could get lost for hours in its claustrophic twisting hallways, interspersed with larger caverns here and there.

So far, so good.

The problems begin at the next two instances after The Great Barrows: Garth Agarwen, and Fornost.

Despite the fact that both of them are ostensibly outdoors, the majority of their areas are made up of the exact same twisting, narrow passageways (but not quite claustrophic, as you can see the sky overhead), intersperced by the occasional larger open areas that you already came to know and love in the Barrows.

But unlike the Barrows, where such a layout is befitting of a catacomb, the mazelike structure of Garth and Fornost only serve as a refresher course in linear level design, chokepoint after chokepoint leading you by the nose from one repetitive encounter to another, eventually reaching a boss when you come to a dead end, whose loot (if they have any at all) is so uninspiring as to make the entire journey feel a wasted venture.

As for the bosses themselves, in nearly every case the differences between them were minimal. Not unlike their quest archetypes, Turbine chose not to go out on a limb with AI or scripting, and, as a result, nearly every encounter seems to follow three distinct patterns:

A: The boss will summon adds every thirty seconds.

B: The boss will stand there and let you hit them until they’re dead, using their special ability every thirty seconds.

C: The boss will summon adds and use their special ability every thirty seconds.

Option A was, by far, the most common choice. This got predictable to the point that before every fight we’d say, “Alright. You know the drill. MT on the boss, assist OT on the adds.”

These factors, among others, added up to the point that I am not exaggerating when I say that I have played through better dungeons in MUDs, over ten years ago. When a guy in his underwear sitting in his mother’s basement writing mudcode in Notepad is outdesigning a title with an entire extra dimension and a budget in the millions, something is seriously wrong.

Raids

So, obviously, I wasn’t particularly fond of the instances. That’s fine. Generally I’m not a real “small dungeon crawl” type as far as MMOs are concerned, anyway. I’m a raider. I love the feeling of leading my guild into the unknown, getting them working together like a well-oiled machine, and taking down an encounter that has never known defeat.

Through it all, the book grinds, the 720 mob deeds, the repetitive instances, my guild and I held on to the glimmer of hope that the forthcoming raids would be the panacea that would cure all of our ills with the game.

If Turbine really nailed raid content, perhaps all could be forgiven.

In the end, the only thing that got nailed was us.

On patch day I rallied my guild together for a raid on Helegrod. They didn’t need much encouragement. We had been awaiting this moment for weeks, collecting the best available gear, maxing out our Traits and Virtues, hoarding potions and scrolls from our scholars… If anybody was ready, it was us.

In true LOTRO style, every member of the raid had a dozen quests a piece for the new instance, and we were all looking forward to the phat lewt and good times that the new encounters were sure to provide.

That is, until we actually got inside.

There we were, 24 people with a dozen quests a piece. Quests, which we rapidly discovered, mostly required item collection… in particular, items that only dropped from bosses. Once per kill.

Meaning, if everyone in the raid wanted to complete a particular quest, we were going to have to kill the same boss…

Two. Dozen. Times.

In all of my considerable years playing MMOs, I am hard-pressed to recall any dungeon that I ran two dozen times, even during those dark days in WoW when the only thing to do was blitz through UBRS to get people their Onyxia keys.

Still, we could live with that. Not everyone can complete every quest, making the rewards different and unique for the ones who did. If the combat was up to par, and the encounters were challenging and engaging, we could forgive a lot.

In an epic night in which near-lethal levels of caffeine and tens of thousands of calories worth of junk food were consumed, we fought our way tooth and nail through the Dwarf fortress, searching for the evil within.

The first boss we came across was a rather unfriendly looking spider, so we quickly got down to the business of cheering it up by killing it.

After several false starts, involving the encounter resetting itself, and the spider death touching the entire raid for no apparent reason, we soon thereafter savored the sweet taste of victory, and were rewarded by a large and conspicuous treasure chest which mysteriously appeared atop the spider’s dead body.

Despite the fact that such overt displays of magic as a spider swallowing a treasure chest whole were not supposed to be such common occurances in the world of Middle-Earth, we decided we could let this one slide.

Upon opening the chest, there was much oohing and ahhing–and several groans–as it was revealed that the chest contained one quest item, and one pair of gloves for the Loremaster armor set. Bind on pickup. And we didn’t have any Loremasters in the raid.

Still, they had to be worth something at the vendor. So, we rolled for greed… and, immediately thereafter, the chest vanished into thin air, taking the loot with it.

Alright, alight… that was just an isolated incident, we told ourselves… Patch night jitters…. Surely they’ll have a hotfix for that in the morning. We didn’t need those gloves, anyway. We elected to press on.

We came to the next boss, an equally unfriendly looking giant, eager to try again.

We got him down to 30%… to 20%… then, under 5%, on the very cusp of victory, when we were already discussing loot distribution, and pronouncing a curse on the designers should we get any more Loremaster gloves… he entered into Anti-Exploit Mode and healed to full. He then proceeded to stand there doing nothing for half an hour as we attempted in vain to reset him, whereupon he, too, promptly vanished without a trace.

Most of my guild cancelled their subscriptions the next day.

Crafting

Do you enjoy spending dozens, even hundreds of hours of your life farming for materials from heavily camped rare spawn mobs, only to have the one-time use recipe it took forever to find produce a sub-par item inferior to quest rewards?

Then the world of Master crafting in LOTRO is for you.

Even with the best crafting equipment, the critical component item, and a buff from a scholar, you are never guaranteed a “critical success” item, which are, in general, the only items in the game superior to quest rewards, or even five man instance drops.

I haven’t met many designers who would think it fun and endearing to players to have them spend all day grinding out a level, only to have a 50% chance that once they got there, their character would spontaneously combust and they’d end up back where they started.

Who thought that it would be fun to use that system for crafting?

I understand the need to reduce mudflation and keep prices for player-made items at a reasonable level, but in this case, the ends do not justify the means. There are many other routes they could have taken to reduce the commonality of high-quality player crafted items without resorting to causing outright frustration… for instance, making armor bind on use. As it is now, my Armorer friend can see a suit he crafted be sold in perpetuity… not exactly good for repeat business.

Monster Play

I had originally intended to write a thorough deconstruction of the PvM system in this half of the review, but, as it’s turning out to be longer than I had expected, I will have to keep it blunt and to the point:

I hope that Turbine has big plans for Monster Play once the rest of the world starts opening up in future expansions and new zones become available for it… but, at the moment it seems like nothing more than a ham-fisted attempt to appease the PvP demographic, tacked on at the eleventh hour almost as an afterthought.

Even as an afterthought, Turbine was forced to dance a fine line, attempting to provide enough incentive for people to participate in it, while at the same time not providing so much incentive that it produced a considerable edge for participants over more pacifist players, who would then whine about it without cease.

In the end, it seems that their solution was to render the system almost completely irrelevant beyond the borders of the small zone which PvM is confined to.

The Final Word

So, having just spent the last ten pages ravaging it, do I still think that LOTRO is a good game? Absolutely… up to and including level 35. After that… You’d be better off waiting for the first expansion, when the rest of the game will hopefully start to arrive.

I’m sure that the rest of LOTRO will be as good as its beginning is in due time—they’re undoubtly going to get rid of the grind two seconds after they feel it no longer needed to buy them time to fully develop the end game—but it certainly isn’t now.

After ten years of playing “release now, patch later” games, and hoping beyond hope that LOTRO would be the light shining in the darkness, now is what matters to this reviewer.

Part Two Rating: 3/5
Recommendation: If you buy it, play casual, and pretend the level cap is 40.

Comments

  1. pvthudson posted the following on June 26, 2007 at 5:35 pm.

    Dead on man. Finally a REAL review. I lasted about 3 weeks (5 counting beta)

  2. Nic Stransky posted the following on June 27, 2007 at 12:57 am.

    Kudos to you, Steven, for taking one for the team. This is an excellent review, and I can’t believe how many critics gave this game a passing grade without even playing it past level 40.

    I know it’s long, but if anyone is hesitating reading it, you’re better off spending the time listening to Steven than wasting your time playing this hurried, LOTR-in-name-only game. Im so glad I did not have to go through all of the tribulations you did.

    Also, your points about good MUDs from 10 years ago is very important. How is it I can have more fun in a text based MUD than most of the crap that is called MMORPG today? Because the developers spent time on mechanics, game play, and player interaction instead of trying to make a quick buck on name recognition.

  3. brackishwater posted the following on June 28, 2007 at 1:40 am.

    ouch…
    Im at level 29 as of last night and you scare me. I really like the gameplay so far but the quests are starting to get on my nerves. Not the “book” ones, just the regular kill this and gather that.

    Thanks for the advice.

  4. Laeg posted the following on June 28, 2007 at 11:39 am.

    Hmm, I agreed with some of this, but it is overall a pretty jaundiced view IMO.

    - Nobody’s forcing you to max out those traits, or farm hard for those legendary books. There is plenty of other content around those levels. The complaint seems to be that maxing out your character in an mmorpg is a grind. This came as a surprise?

    - You “never ran an instance 24 times”, but you did get your Onyxia key (I assume). This is kind of ironic, since Onyxia’s head was a 1 drop per 40 man raid item, required for a quest. Similar thing with Hakkar etc. Now, this may suck, but to present the need to kill a boss “Two. Dozen. Times.” as a unique failing of LOTRO that surprised you so much seems a bit odd when you’ve clearly encountered it before. Are you sure “most” quests for Helegrod require single item drops? I think a dev posted on the LOTRO boards and said it was 2, but I’m not sure.

    Since the patch, there’s plenty of levelling content between 30 and 40. My experience has been that LOTRO doesn’t turn into a grind until around or about the level cap, unless you want it to. Just my 2p, others will disagree.

  5. Steven Crews posted the following on June 28, 2007 at 8:04 pm.

    Laeg,

    >Nobody’s forcing you to max out those traits, or farm hard for those legendary books.

    I know, I said that right in the review. Fifth paragraph from the top in the Deeds section.

    >The complaint seems to be that maxing out your character in an mmorpg is a grind. This came as a surprise?

    My complaint is that they marketed the game as MMO-lite, grind-free, and then turned around and introduced one of the worst grinds I’ve seen since FFXI.

    Honestly, I would have preferred to do nothing at all while waiting for new content (lord knows I’ve done it before) than be railroaded like that.

    When designers think I have nothing better to do with my life than run their busywork errands so they can buy themselves more time to patch, I’m going to call them on it.

    >You “never ran an instance 24 times”, but you did get your Onyxia key (I assume).

    Yes, but Onyxia’s head STARTED a quest, you didn’t go forth to her lair with a mission to get it. It also served the dual purpose of both loot and bragging rights… I still have my screenshot announcing that I’d killed her in Org.

    Lastly, you’re right, a number of Helegrod quests required “get 30 of some item” instead of a boss drop, but the review was getting on the long side (I was trying to keep it around 2,000 words) so I had to go with the most egregious example.

    There were a number of things I would have liked to discuss in more detail in the review that I wasn’t able to… there’s always Part Three.

  6. Klapton posted the following on June 28, 2007 at 10:02 pm.

    “In all of my considerable years playing MMOs, I am hard-pressed to recall any dungeon that I ran two dozen times, even during those dark days in WoW when the only thing to do was blitz through UBRS to get people their Onyxia keys.”

    Considerable years??!?! ROFLMAO! “My witto wow waids were so hawd!” LMAO!

    The farming Ssra bane weapons and the Vex Thal key for the Luclin expansion of EQ took longer than that entire GAME, lol.

    Now, I’m not saying that it was good, hehe. I’d rather shave my butt hair with a rusty razor while sitting in a bathtub full of rubbing alcohol than do my Vex Thal key again.

    But I just have to laugh at anyone who uses WoW as an example of time sink masquerading as “challenge.”

  7. Steven Crews posted the following on June 28, 2007 at 10:30 pm.

    Klapton,

    Thank you for that well thought out and elegantly articulated rebuttal of my review. It will surely go down in the annals of history as one of the greatest commentaries since the time of Cicero.

  8. Nic Stransky posted the following on June 29, 2007 at 12:42 am.

    (not sarcasm, I don’t employ it ever)

    Steven, you have single handedly created stickiness on our little site with your wit and excellent arguments. Who will have the last word?

  9. Laeg posted the following on June 29, 2007 at 12:23 pm.

    I’m not being sarcastic either when I say I see some arguments here, but not necessarily excellent ones. This purports to be a review of the level 25+ game. The bulk of the review is taken up with recounting the author’s bad experience in Helegrod, and the claim that LOTRO turns into an “Asian grinder” post 40.

    - There’s little to no mention of the questing content or what the author thought of the storyline. Did you find the post 25 areas interesting, or boring?
    - There’s no mention at all, that I can spot, of the new non-raid content introduced by the patch.Those “horrible” quests in the North Downs? skip them. There’s plenty of 30-40 content now. The new dungeons, or quest instances?

    Given that this is marketed - as the author says - as a casual-friendly mmo-lite, people reading the review might be interested by the author’s thoughts on both of these areas.

    The claim that this MMORPG “turns into” a grind at 40, or that you should “pretend the cap is 40″ is undermined by the fact that legendary traits and higher level deeds are, as the author notes (at least with respect to deeds) entirely optional. What about the rest of the game at this level? Did that not merit comment (good or bad)?

    A couple of specific points

    - there are PLENTY of worse grinds out there. Not just FFXI (which I have no experience of) but WoW. Cenarion Circle exalted. Sha’tar exalted. Heck, even AD exalted. You can choose a few stats to max, or one or two legendaries to go for. You can trade books, or sell and buy.

    - Your complaint with the Helegrod drops and Onyxia’s head now seems to be one of presentation. You’d prefer it if the item starts the quest. This is a distinction without much of a difference. “Onyxia’s head STARTED a quest, you didn’t go forth to her lair with a mission to get it”. Well, I did. And plenty of people I know did as well. Heck, after you’d got your T2 helm or whatever, what else did you hope to win in rerunning Onyxia again?

    My experience with the post 25 game has been much more positive than yours.Your bad experience (inevitably, and up to a certain point, fairly)colours your review. At some point these debates lose their point, so this will be MY last word, at any rate.

  10. Steven Crews posted the following on June 30, 2007 at 1:33 am.

    Laeg,

    Thank you (and, in keeping with tradition, that’s not sarcasm either). I wouldn’t write in the first place if I didn’t welcome criticism, but I much prefer it when it’s reasoned and makes some valid points, such as yours.

    >There’s little to no mention of the questing content or what the author thought of the storyline. Did you find the post 25 areas interesting, or boring?

    I realized that I had passed over most of the levels from 25-39 in the review (which was not a diabolical plot against Turbine, but a reality of space constraints and a deadline), which is why I specifically changed the Note: at the beginning to read “the later levels.” You may thank my esteemed editor for writing “levels 25+” in the introductory text.

    If you really want my review for those levels, see Part One. Much of my prior gushing praise applies right up until level 39.

    >There’s no mention at all, that I can spot, of the new non-raid content introduced by the patch.Those “horrible” quests in the North Downs? skip them. There’s plenty of 30-40 content now. The new dungeons, or quest instances?

    As I said in the review, I was level 50 before Evendim came out. My next highest character was 22, which would have made it difficult to properly gauge the quality of the new areas, being either too high or too low. I will say I did enjoy the quest text for A Striking Absence of Boar.

    >There are PLENTY of worse grinds out there. Not just FFXI (which I have no experience of) but WoW.

    Which is probably why I never claimed that LOTRO was worse than either of them, overall.

    Once again, my complaint was that they marketed the game as being grind-free (the slap on the wrist deaths, heavy bonus exp, fast leveling, enough quests to get to 50 twice over, etc.) and then turned around and introduced… a grind.

    >Your complaint with the Helegrod drops and Onyxia’s head now seems to be one of presentation. You’d prefer it if the item starts the quest. This is a distinction without much of a difference.

    I tend to disagree. Having written a fair number of quests in my time, it’s been my experience that once Joe Q. Player starts one, they want to finish it, and they are frustrated when unable to do so, particularly when due to arbitrary restrictions and timesinks.

    >Well, I did. And plenty of people I know did as well.

    When I said “a mission to go in and get it” I didn’t mean a determination on the part of a particular player, but an NPC giving you a quest in advance for the head, which would have aroused the same complaint from me as the Helegrod quests, for the reason above.

    >Heck, after you’d got your T2 helm or whatever, what else did you hope to win in rerunning Onyxia again?

    Personally, I was there for the bags and the Ancient Cornerstone Grimoire (before it was nerfed).

    >My experience with the post 25 game has been much more positive than yours.Your bad experience (inevitably, and up to a certain point, fairly) colours your review.

    Then we will have to agree to disagree. Everyone is entitled to their own opinion of the game, and I never made any claim in the review to speak for you. I speak only for myself, and, to an extent, my friends, guildmates, and others I know who have had similarly sour experiences with LOTRO after level 40.

  11. Amana posted the following on June 30, 2007 at 6:59 pm.

    Well, Steven - I happen to agree with you 100%.
    Great synopsis of the experience (especially past L40).

    I agree so much, in fact, that the first time I posted your review on the official LOTRO forums, I got shut down and wrist-slapped:
    http://forums.lotro.com/showthread.php?t=72976

    Then, another poster decided to raise it again:
    http://forums.lotro.com/showthread.php?t=73008

    ..only yet *again* we’ve ended up being leaped upon by curiously rabid fanbois, who have decided that you and I are singlehandedly attempting to usurp LOTRO from underneath Turbine’s feet.

    See: http://forums.lotro.com/showthread.php?t=73008&page=9 for the way it’s eventually made it’s way back to me, even though I didn’t start the thread this time..

    Fairly hilarious, but at least it’s all good PR for your excellent review.
    (obviously, an *opinion* is not something one is allowed to carry around over there, according to the fanbois.. scary)

    Here’s hoping that future content updates will address the gap post L40, but as it stands *now* (as you make extremely clear in your review) it’s left a little wanting…

  12. Rattrap posted the following on July 9, 2007 at 2:27 pm.

    Although i do not necessarily agree with the review - I like to commend the writer for bold and honest view of the game. Just as his first review was.

    I think that the biggest and probably only downfall of lotro is that it is a brand new game made upon dying standards of second gen MMOs

    I play it , I enjoy it ,and will continue to do so all the time until AOC(or pick your 3rd gen) release

    Then i will uninstall it , never to look upon it again…this is LOTRO

  13. electprogeny posted the following on July 14, 2007 at 9:21 pm.

    In regards to the statement made about the attitude of the Community… the outstanding and amzing Community for LotRO that once existed faded away to a very small remnant at the launch of the game. The game was in development for roughly 3 years, during which time the Official forums became a home away from home for many many people.

    The investment made by so many active members was high in terms of time and content of constructive analysis ranging from system design, class variation, and the health of the lore in relation to the game. There were small independent fansites that sprung up, player gatherings were held without any game yet to even play, and people from various countries even personally participated. It was a very active, very intelligent, and very amazing Community.

    As the game development changed from Middle-earth Online into Lord of the Rings Online:Shadows of Angmar, the Community also shifted. Many people fell away, and in less than a year hardly any of those people remained. The few who did ended up awash in a sea of anonymity and most retreated to the comforts of personal websites and private communication.

    I should know… I was a leading member of that early Community, ran an independent fansite for it, and helped host two player gatherings all while the game was still in development. I didn’t buy the game when it released and I am not playing it, today. The Alpha and Beta periods were enough to tell me that the game was engineered for reasons completely antithetical to why I choose to play a game.

    I think LotRO is fun, and it’s absolutely engaging in many ways, but like most games designed to this model the repetition and grinderific love-fest that is leveling, even the end-game is about as palatable as road kill. I’ve been down this road before with too many games to think that what looks like, smells like, and walks like a duck is going to end up being a swan.

    I do believe Turbine can find a way to make the 40+ levels a lot less painful, and I am confident that they will. Unfortunately, that isn’t going to be enough to get me to shell out any money to play the game I’ve played before - EQ, DAoC, WoW (and a lot more titles) all come down to variations on the theme with the most nauseatingly monontonous parts being shared between them. LotRO is an addition to the list, and I look forward to the day when I feel otherwise, but for now, all I can do is read reviews like this one and look back over the years with a heavy heart that so much invested ended up being so much lost.

  14. openedge1 posted the following on September 17, 2007 at 8:56 pm.

    Hello
    I just had to create a login to post regarding this article…And to give a quick *Nod* to Amana, who I also posted with on the LOTRO main forums regarding this less than adequate MMO called LOTRO. Amana..I felt your pain on the being shot down in the forums issue. Go look at mmorpg.com now…they wanted to ban me because i said the game ran horrible…lol!
    I was a major vocal poster on the issues involved with the game, that some would acknowledge, but most gave me the fanboi slap, and would not discuss it. Hiccups, hitching, stuttering gameplay…even on a high end computer…and the tech support was less than adequate..stupid canned answers, or no answers…
    But, I did not dare say anything bad, or the “forum police” would take me out…including being banned for answering someones question on the issues I was having because I had mentioned “hitch” one too many times.
    So, outsourced tech support, boring gameplay after just level 15, too many group based quests, too many solo quests of “kill 10 of this” type, horrible non-scalable UI.

    But…they have 4 million characters ™

    Anyways, great review…and I plan to read your site more…bookmarked (as I just read the Tabula Rasa review and AGAIN you nailed it…as I am in closed beta…and it sure was fun at first…but, then…I had LOTRO syndrome after that…ah well…went back to EQ2!)

  15. Trackbacks and Pingbacks

  16. Lord of the... Flings? at Kill Ten RatsPingback from

    […] Steven, and our very own Julian have all pointed to this phenomenon where the shine comes off post level […]


Leave a reply

Bottom