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	<title>Comments on: Lee Hammock Talks Post-Apocalyptic Storytelling in Fallen Earth</title>
	<atom:link href="http://www.mmogamer.com/06/23/2009/fallen-earth-lead-designer-lee-hammock-talks-post-apocalyptic-storytelling/feed" rel="self" type="application/rss+xml" />
	<link>http://www.mmogamer.com/06/23/2009/fallen-earth-lead-designer-lee-hammock-talks-post-apocalyptic-storytelling</link>
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		<title>By: Stormdancer</title>
		<link>http://www.mmogamer.com/06/23/2009/fallen-earth-lead-designer-lee-hammock-talks-post-apocalyptic-storytelling/comment-page-1#comment-6066</link>
		<dc:creator>Stormdancer</dc:creator>
		<pubDate>Mon, 12 Oct 2009 17:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2045#comment-6066</guid>
		<description>Oh, man!  I -loved- &quot;Six String Samurai&quot;!  Crazy, surreal, rambly, awesome. 
 
I have to say, Fallen Earth has started restoring my faith in the MMO genre as a viable storytelling medium. I&#039;m really enjoying *gasp* READING the mission text, and even the random &#039;flavor&#039; text from conversers and NPCs. </description>
		<content:encoded><![CDATA[<p>Oh, man!  I -loved- &quot;Six String Samurai&quot;!  Crazy, surreal, rambly, awesome. </p>
<p>I have to say, Fallen Earth has started restoring my faith in the MMO genre as a viable storytelling medium. I&#039;m really enjoying *gasp* READING the mission text, and even the random &#039;flavor&#039; text from conversers and NPCs.</p>
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		<title>By: Siam Choudhury</title>
		<link>http://www.mmogamer.com/06/23/2009/fallen-earth-lead-designer-lee-hammock-talks-post-apocalyptic-storytelling/comment-page-1#comment-4010</link>
		<dc:creator>Siam Choudhury</dc:creator>
		<pubDate>Thu, 25 Jun 2009 13:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2045#comment-4010</guid>
		<description>It&#039;s going to be interesting to try this game out first hand. I know some features which sound good on paper, end up just being frustrating speaking from my own experiences with hunger and thirst from my MUDing days. </description>
		<content:encoded><![CDATA[<p>It&#039;s going to be interesting to try this game out first hand. I know some features which sound good on paper, end up just being frustrating speaking from my own experiences with hunger and thirst from my MUDing days.</p>
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		<title>By: DanglingParticiple</title>
		<link>http://www.mmogamer.com/06/23/2009/fallen-earth-lead-designer-lee-hammock-talks-post-apocalyptic-storytelling/comment-page-1#comment-3989</link>
		<dc:creator>DanglingParticiple</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2045#comment-3989</guid>
		<description>Good interview!  I like how Lee Hammock has his priorities arranged.   I&#039;m not sure that starvation couldnt be fun... it could have been a good mechanic to get even the most ADD-handicapped quest text skipping xbox live reject to participate in certain activities.     Fallout 3&#039;s unstarving protagonist is part of why the game felt like a bad shooter and that&#039;s it, to me.   All these guys around you supposedly on the edge of death, and here you are Superman with none of their problems all thanks to deus ex machina. 
 
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		<content:encoded><![CDATA[<p>Good interview!  I like how Lee Hammock has his priorities arranged.   I&#039;m not sure that starvation couldnt be fun&#8230; it could have been a good mechanic to get even the most ADD-handicapped quest text skipping xbox live reject to participate in certain activities.     Fallout 3&#039;s unstarving protagonist is part of why the game felt like a bad shooter and that&#039;s it, to me.   All these guys around you supposedly on the edge of death, and here you are Superman with none of their problems all thanks to deus ex machina. </p>
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		<title>By: Siam Choudhury</title>
		<link>http://www.mmogamer.com/06/23/2009/fallen-earth-lead-designer-lee-hammock-talks-post-apocalyptic-storytelling/comment-page-1#comment-6484</link>
		<dc:creator>Siam Choudhury</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:37:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2045#comment-6484</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;RT @TheMMOGamer: Lee Hammock Talks Post-Apocalyptic Storytelling in Fallen Earth http://bit.ly/iuH7O #mmo #mmorpg&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">RT @TheMMOGamer: Lee Hammock Talks Post-Apocalyptic Storytelling in Fallen Earth <a href="http://bit.ly/iuH7O" rel="nofollow">http://bit.ly/iuH7O</a> #mmo #mmorpg</span></span></span></p>
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		<title>By: The MMO Gamer</title>
		<link>http://www.mmogamer.com/06/23/2009/fallen-earth-lead-designer-lee-hammock-talks-post-apocalyptic-storytelling/comment-page-1#comment-6485</link>
		<dc:creator>The MMO Gamer</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=2045#comment-6485</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;Lee Hammock Talks Post-Apocalyptic Storytelling in Fallen Earth http://bit.ly/iuH7O #mmo #mmorpg&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">Lee Hammock Talks Post-Apocalyptic Storytelling in Fallen Earth <a href="http://bit.ly/iuH7O" rel="nofollow">http://bit.ly/iuH7O</a> #mmo #mmorpg</span></span></span></p>
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