<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Interview with Vivox&#8217;s Monty Sharma</title>
	<atom:link href="http://www.mmogamer.com/06/21/2007/interview-with-vivoxs-monty-sharma/feed" rel="self" type="application/rss+xml" />
	<link>http://www.mmogamer.com/06/21/2007/interview-with-vivoxs-monty-sharma</link>
	<description></description>
	<lastBuildDate>Wed, 25 Jan 2012 00:29:30 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Interview with Fallen Earth Lead Game Designer, Lee Hammock : The MMO Gamer</title>
		<link>http://www.mmogamer.com/06/21/2007/interview-with-vivoxs-monty-sharma/comment-page-1#comment-3955</link>
		<dc:creator>Interview with Fallen Earth Lead Game Designer, Lee Hammock : The MMO Gamer</dc:creator>
		<pubDate>Sat, 20 Jun 2009 21:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-gamer.com/?p=159#comment-3955</guid>
		<description>[...] spoken to both Vivox about their VOIP technology and Icarus Studios about their middleware solution we had a quick chat [...]</description>
		<content:encoded><![CDATA[<p>[...] spoken to both Vivox about their VOIP technology and Icarus Studios about their middleware solution we had a quick chat [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The MMO Gamer &#187; Interview with Fallen Earth Lead Game Designer, Lee Hammock</title>
		<link>http://www.mmogamer.com/06/21/2007/interview-with-vivoxs-monty-sharma/comment-page-1#comment-80</link>
		<dc:creator>The MMO Gamer &#187; Interview with Fallen Earth Lead Game Designer, Lee Hammock</dc:creator>
		<pubDate>Sat, 30 Jun 2007 01:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-gamer.com/?p=159#comment-80</guid>
		<description>[...] spoken to both Vivox about their VOIP technology and Icarus Studios about their middleware solution we had a quick chat [...]</description>
		<content:encoded><![CDATA[<p>[...] spoken to both Vivox about their VOIP technology and Icarus Studios about their middleware solution we had a quick chat [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nic Stransky</title>
		<link>http://www.mmogamer.com/06/21/2007/interview-with-vivoxs-monty-sharma/comment-page-1#comment-40</link>
		<dc:creator>Nic Stransky</dc:creator>
		<pubDate>Fri, 22 Jun 2007 20:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-gamer.com/?p=159#comment-40</guid>
		<description>Its frustrating to me when I see a developer add some fancy feature that they think enhances experiences, when in fact it only limits accessibility. The argument for games being a positive thing -- uniting players in a community online -- can become a very slippery slope if a game creates standards of practice that exclude anyone at all.</description>
		<content:encoded><![CDATA[<p>Its frustrating to me when I see a developer add some fancy feature that they think enhances experiences, when in fact it only limits accessibility. The argument for games being a positive thing &#8212; uniting players in a community online &#8212; can become a very slippery slope if a game creates standards of practice that exclude anyone at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Knight</title>
		<link>http://www.mmogamer.com/06/21/2007/interview-with-vivoxs-monty-sharma/comment-page-1#comment-39</link>
		<dc:creator>Andrew Knight</dc:creator>
		<pubDate>Fri, 22 Jun 2007 13:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-gamer.com/?p=159#comment-39</guid>
		<description>Further to that Nic, I have a friend who plays MMOGs who is deaf, which is another good reason to introduce voice&gt;text interpreting as voice communication of any type are generally of no use whatsoever for him.</description>
		<content:encoded><![CDATA[<p>Further to that Nic, I have a friend who plays MMOGs who is deaf, which is another good reason to introduce voice>text interpreting as voice communication of any type are generally of no use whatsoever for him.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nic Stransky</title>
		<link>http://www.mmogamer.com/06/21/2007/interview-with-vivoxs-monty-sharma/comment-page-1#comment-38</link>
		<dc:creator>Nic Stransky</dc:creator>
		<pubDate>Thu, 21 Jun 2007 20:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmo-gamer.com/?p=159#comment-38</guid>
		<description>Im hoping that voice recognition technology will soon be added to this middleware solution. There&#039;s something clean and tangible about the written word that voice chat just can&#039;t attain. It would be cool, though, if each user configured their clients to their voice, and you could have a speech-to-text interpreter writing what is said to the screen. It would take some keen game design and interface development, but that could finally bridge the gap between gamers who just can&#039;t type fast and purists like me who prefer text.</description>
		<content:encoded><![CDATA[<p>Im hoping that voice recognition technology will soon be added to this middleware solution. There&#8217;s something clean and tangible about the written word that voice chat just can&#8217;t attain. It would be cool, though, if each user configured their clients to their voice, and you could have a speech-to-text interpreter writing what is said to the screen. It would take some keen game design and interface development, but that could finally bridge the gap between gamers who just can&#8217;t type fast and purists like me who prefer text.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

