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	<title>Comments on: Star Wars: The Old Republic – A New Hope For MMOs?</title>
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	<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos</link>
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		<title>By: The Perfect 9 1/2 &#124; No Prisoners, No Mercy</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-14435</link>
		<dc:creator>The Perfect 9 1/2 &#124; No Prisoners, No Mercy</dc:creator>
		<pubDate>Wed, 25 Jan 2012 00:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-14435</guid>
		<description>[...] “And absolutely, we have story arcs, and we have real storytelling with beginnings, and ends, and places to say, ‘Hey, that was great, and time has passed, and things have changed. By the way, here’s that quest that happened twenty hours ago where you totally forgot you screwed that guy, coming back to bite you in the butt, now how are you going to deal with that?’” -  Daniel Erikson, Lead Designer for Star Wars The Old Republic (http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos.) [...]</description>
		<content:encoded><![CDATA[<p>[...] “And absolutely, we have story arcs, and we have real storytelling with beginnings, and ends, and places to say, ‘Hey, that was great, and time has passed, and things have changed. By the way, here’s that quest that happened twenty hours ago where you totally forgot you screwed that guy, coming back to bite you in the butt, now how are you going to deal with that?’” &#8211;  Daniel Erikson, Lead Designer for Star Wars The Old Republic (<a href="http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos" rel="nofollow">http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos</a>.) [...]</p>
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		<title>By: Star Wars the Old Republic, Information gathered so far! &#171; Black&#039;s Corner</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-14111</link>
		<dc:creator>Star Wars the Old Republic, Information gathered so far! &#171; Black&#039;s Corner</dc:creator>
		<pubDate>Fri, 15 Jul 2011 05:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-14111</guid>
		<description>[...] There is an END to each classes Story with new content to extend each story- MMOGAMER [...]</description>
		<content:encoded><![CDATA[<p>[...] There is an END to each classes Story with new content to extend each story- MMOGAMER [...]</p>
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		<title>By: Smuggler E3 Round-Up &#124; The Smuggler&#039;s Bay</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-8365</link>
		<dc:creator>Smuggler E3 Round-Up &#124; The Smuggler&#039;s Bay</dc:creator>
		<pubDate>Sun, 21 Nov 2010 23:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-8365</guid>
		<description>[...] Because we did all class-specific stories for The Old Republic, we’ve allowed ourselves to basically make, “Knights of the Old Republic: The Smuggler,” its own game. Everything in there, when you’re playing a Smuggler, you feel like a Smuggler. The adventures are crazy, and madcap, and you’re flying by the seat of your pants, and there’s romantic stuff, and you’re spouting off crazy one-liners, etc., etc. MMO Gamer [...]</description>
		<content:encoded><![CDATA[<p>[...] Because we did all class-specific stories for The Old Republic, we’ve allowed ourselves to basically make, “Knights of the Old Republic: The Smuggler,” its own game. Everything in there, when you’re playing a Smuggler, you feel like a Smuggler. The adventures are crazy, and madcap, and you’re flying by the seat of your pants, and there’s romantic stuff, and you’re spouting off crazy one-liners, etc., etc. MMO Gamer [...]</p>
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		<title>By: SWTOR.eu &#187; SWTOR - Die Story und das Erz&#228;hlen von Geschichten sind das A&#38;O!</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-8061</link>
		<dc:creator>SWTOR.eu &#187; SWTOR - Die Story und das Erz&#228;hlen von Geschichten sind das A&#38;O!</dc:creator>
		<pubDate>Tue, 08 Jun 2010 15:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-8061</guid>
		<description>[...] Old Rpeublic Lead Writer Daniel Erickson und Lead Designer James Ohlen j&#252;ngst gegen&#252;ber mmogamer.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Old Rpeublic Lead Writer Daniel Erickson und Lead Designer James Ohlen j&#252;ngst gegen&#252;ber mmogamer.com [...]</p>
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		<title>By: Yamatis</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-7951</link>
		<dc:creator>Yamatis</dc:creator>
		<pubDate>Thu, 13 May 2010 06:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-7951</guid>
		<description>I have been playing several internet games since years ago, starting with Lineage 1, Lineage 2, WOW, Connan, WAR, Aion, etc. After reading the interview, I cannot stop thinking and wondering at which level will the players have enough freedom to move around and explore the world as they like. 
From all the games I have ever player, WOW was and is the game which really allows you to move as you like and where you like. I remember when I started playing Connan, a game from which I expected much more, I noticed that you couldn&#039;t reach some places, it was like you had to run through that path, like if everything was designed and planned beforehand... I just hated. 
 
Having such storylines as StarWars is saying could be seen as great, however it scares me a lot that they just make the same mistake as the designers of Connan did. Hope and wish that they are able to apply a similar system as WOW where you can do the things as you want and how you want. 
 </description>
		<content:encoded><![CDATA[<p>I have been playing several internet games since years ago, starting with Lineage 1, Lineage 2, WOW, Connan, WAR, Aion, etc. After reading the interview, I cannot stop thinking and wondering at which level will the players have enough freedom to move around and explore the world as they like.<br />
From all the games I have ever player, WOW was and is the game which really allows you to move as you like and where you like. I remember when I started playing Connan, a game from which I expected much more, I noticed that you couldn&#039;t reach some places, it was like you had to run through that path, like if everything was designed and planned beforehand&#8230; I just hated. </p>
<p>Having such storylines as StarWars is saying could be seen as great, however it scares me a lot that they just make the same mistake as the designers of Connan did. Hope and wish that they are able to apply a similar system as WOW where you can do the things as you want and how you want.</p>
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		<title>By: amadala</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-7554</link>
		<dc:creator>amadala</dc:creator>
		<pubDate>Fri, 19 Feb 2010 04:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-7554</guid>
		<description>do you know a site to play a online starwars game for g 11 year old girl 
 </description>
		<content:encoded><![CDATA[<p>do you know a site to play a online starwars game for g 11 year old girl</p>
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		<title>By: Working As Intended Podcast #15: End of the Year Special : The MMO Gamer</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-7154</link>
		<dc:creator>Working As Intended Podcast #15: End of the Year Special : The MMO Gamer</dc:creator>
		<pubDate>Tue, 29 Dec 2009 19:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-7154</guid>
		<description>[...] Star Wars: The Old Republic &#8211; A New Hope for MMOs? [...]</description>
		<content:encoded><![CDATA[<p>[...] Star Wars: The Old Republic &#8211; A New Hope for MMOs? [...]</p>
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		<title>By: Will Jedi Knights Be Tanks? &#171; A Thousand Generations</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-6959</link>
		<dc:creator>Will Jedi Knights Be Tanks? &#171; A Thousand Generations</dc:creator>
		<pubDate>Thu, 03 Dec 2009 13:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-6959</guid>
		<description>[...] got the first hint of how The Old Republic will use the Trinity (Tank, Healer, DPS) in an interview done by MMO Gamer with Daniel Erickson, Lead Writer on Star Wars: The Old Republic and Jame Ohlen, [...]</description>
		<content:encoded><![CDATA[<p>[...] got the first hint of how The Old Republic will use the Trinity (Tank, Healer, DPS) in an interview done by MMO Gamer with Daniel Erickson, Lead Writer on Star Wars: The Old Republic and Jame Ohlen, [...]</p>
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		<title>By: jimboDEAN</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-6174</link>
		<dc:creator>jimboDEAN</dc:creator>
		<pubDate>Sun, 25 Oct 2009 18:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-6174</guid>
		<description>i wonder if they will have space combat, SWG had excellent space combat. Will this play into effect do you think? </description>
		<content:encoded><![CDATA[<p>i wonder if they will have space combat, SWG had excellent space combat. Will this play into effect do you think?</p>
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		<title>By: Star Wars: Whittling Down The Possibilities &#171; Bio Break</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-4471</link>
		<dc:creator>Star Wars: Whittling Down The Possibilities &#171; Bio Break</dc:creator>
		<pubDate>Tue, 21 Jul 2009 14:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-4471</guid>
		<description>[...] Companions will be in game, tradeable, &#8220;and you can romance, and befriend or betray.&#8221;-James Ohlen (link) [...]</description>
		<content:encoded><![CDATA[<p>[...] Companions will be in game, tradeable, &#8220;and you can romance, and befriend or betray.&#8221;-James Ohlen (link) [...]</p>
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		<title>By: Star Wars: The Old Republic - Page 65 - Fires of Heaven Guild Message Board</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-4439</link>
		<dc:creator>Star Wars: The Old Republic - Page 65 - Fires of Heaven Guild Message Board</dc:creator>
		<pubDate>Mon, 20 Jul 2009 00:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-4439</guid>
		<description>[...] up with additional classes will open up activites for other characters to drive grouping, from this article from MMO gamer. While they might not have the same quest, it&#039;s an interesting leap for you to [...]</description>
		<content:encoded><![CDATA[<p>[...] up with additional classes will open up activites for other characters to drive grouping, from this article from MMO gamer. While they might not have the same quest, it&#39;s an interesting leap for you to [...]</p>
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		<title>By: song7</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-4137</link>
		<dc:creator>song7</dc:creator>
		<pubDate>Mon, 06 Jul 2009 04:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-4137</guid>
		<description>DanglingParticiple   
 
Obvious Troll is Obvious </description>
		<content:encoded><![CDATA[<p>DanglingParticiple   </p>
<p>Obvious Troll is Obvious</p>
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		<title>By: Your Story in SW:TOR &#8211; He is Your Father, and More</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-3967</link>
		<dc:creator>Your Story in SW:TOR &#8211; He is Your Father, and More</dc:creator>
		<pubDate>Sun, 21 Jun 2009 13:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-3967</guid>
		<description>[...] to Syp from Bio Break, I managed to devour a long-ass article from MMOGamer interviewing James Ohlen and Daniel Erickson about story in Star Wa.... If you haven&#8217;t read it, you definitely [...]</description>
		<content:encoded><![CDATA[<p>[...] to Syp from Bio Break, I managed to devour a long-ass article from MMOGamer interviewing James Ohlen and Daniel Erickson about story in Star Wa&#8230;. If you haven&#8217;t read it, you definitely [...]</p>
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		<title>By: The Official Star Wars Blog &#187; Interview with Star Wars: The Old Republic Devs</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-3952</link>
		<dc:creator>The Official Star Wars Blog &#187; Interview with Star Wars: The Old Republic Devs</dc:creator>
		<pubDate>Sat, 20 Jun 2009 02:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-3952</guid>
		<description>[...] MMOgamer.com:  Daniel Erickson (Lead Writer on The Old [...]</description>
		<content:encoded><![CDATA[<p>[...] MMOgamer.com:  Daniel Erickson (Lead Writer on The Old [...]</p>
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		<title>By: Star Wars: There Are Four Pillars! &#171; Bio Break</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-3948</link>
		<dc:creator>Star Wars: There Are Four Pillars! &#171; Bio Break</dc:creator>
		<pubDate>Fri, 19 Jun 2009 12:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-3948</guid>
		<description>[...] across a great article or interview that I flag for future dissection when I have the time, and this four-page interview with The Old Republic&#8217;s devs is worth some serious crunching, chewing and digestion.  If you haven&#8217;t read it, make some [...]</description>
		<content:encoded><![CDATA[<p>[...] across a great article or interview that I flag for future dissection when I have the time, and this four-page interview with The Old Republic&#8217;s devs is worth some serious crunching, chewing and digestion.  If you haven&#8217;t read it, make some [...]</p>
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		<title>By: Aaron Miller</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-6304</link>
		<dc:creator>Aaron Miller</dc:creator>
		<pubDate>Tue, 16 Jun 2009 20:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-6304</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;SW:TOR interview  http://bit.ly/3JWYZQ I expect the story, presentation to be good and the combat mediocre. Exploration&#039;s an unknown still.&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">SW:TOR interview  <a href="http://bit.ly/3JWYZQ" rel="nofollow">http://bit.ly/3JWYZQ</a> I expect the story, presentation to be good and the combat mediocre. Exploration&#8217;s an unknown still.</span></span></span></p>
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		<title>By: Andrius Povilavi?ius</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-6305</link>
		<dc:creator>Andrius Povilavi?ius</dc:creator>
		<pubDate>Tue, 16 Jun 2009 13:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-6305</guid>
		<description>&lt;span class=&quot;topsy_trackback_comment&quot;&gt;&lt;span class=&quot;topsy_twitter_username&quot;&gt;&lt;span class=&quot;topsy_trackback_content&quot;&gt;Interesting interview with the Lead Designer and Lead Writer of Star Wars: The Old Republic #MMORPG from Bioware: http://is.gd/12ruP&lt;/span&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p><span class="topsy_trackback_comment"><span class="topsy_twitter_username"><span class="topsy_trackback_content">Interesting interview with the Lead Designer and Lead Writer of Star Wars: The Old Republic #MMORPG from Bioware: <a href="http://is.gd/12ruP" rel="nofollow">http://is.gd/12ruP</a></span></span></span></p>
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		<title>By: Steve Crews</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-3896</link>
		<dc:creator>Steve Crews</dc:creator>
		<pubDate>Mon, 15 Jun 2009 19:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-3896</guid>
		<description>I&#039;ll be sure to ask them that in the next interview. </description>
		<content:encoded><![CDATA[<p>I&#039;ll be sure to ask them that in the next interview.</p>
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		<title>By: Dave</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-3895</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 15 Jun 2009 19:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-3895</guid>
		<description>I&#039;d love to hear more from Bioware on how they&#039;ll support our random/spontaneous exploration and a player&#039;s freedom to move through their class story at their own pace. This may (or may not) have alot to do with the more general &#039;common&#039; story of the war and how the galaxy will allow us to make our own side-plots within the context of the war. 
 
How much freedom will I have to take a break from my smuggler plot to go and RP my own adventure for a while? How compelling will it be to do so? Can we then seamlessly pick back up with the developer created story line again when we&#039;re done with our little tangents? </description>
		<content:encoded><![CDATA[<p>I&#039;d love to hear more from Bioware on how they&#039;ll support our random/spontaneous exploration and a player&#039;s freedom to move through their class story at their own pace. This may (or may not) have alot to do with the more general &#039;common&#039; story of the war and how the galaxy will allow us to make our own side-plots within the context of the war. </p>
<p>How much freedom will I have to take a break from my smuggler plot to go and RP my own adventure for a while? How compelling will it be to do so? Can we then seamlessly pick back up with the developer created story line again when we&#039;re done with our little tangents?</p>
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		<title>By: Heydude</title>
		<link>http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/comment-page-1#comment-3894</link>
		<dc:creator>Heydude</dc:creator>
		<pubDate>Mon, 15 Jun 2009 18:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=1932#comment-3894</guid>
		<description>Halp I no see ansers. Can we have butt sex on are companyen</description>
		<content:encoded><![CDATA[<p>Halp I no see ansers. Can we have butt sex on are companyen</p>
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