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	<title>Comments on: Warhammer Online Producer Carrie Gouskos: We&#8217;re a Game for People who Like Killing People. In the Face.</title>
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	<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos</link>
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		<title>By: MehRight</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-13971</link>
		<dc:creator>MehRight</dc:creator>
		<pubDate>Mon, 25 Apr 2011 12:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-13971</guid>
		<description>I didn&#039;t realize this game was still around.  I will have to check it out to see if it has gotten any better.  I doubt it but that is what the free trial is for since most people don&#039;t really want to pay for this &quot;content&quot;.  I wonder when it will just tear itself apart so badly it will become F2P lol. </description>
		<content:encoded><![CDATA[<p>I didn&#039;t realize this game was still around.  I will have to check it out to see if it has gotten any better.  I doubt it but that is what the free trial is for since most people don&#039;t really want to pay for this &quot;content&quot;.  I wonder when it will just tear itself apart so badly it will become F2P lol.</p>
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		<title>By: Mortification</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8336</link>
		<dc:creator>Mortification</dc:creator>
		<pubDate>Mon, 18 Oct 2010 10:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8336</guid>
		<description>Ragedump much? 
People need to understand that one will never be able to fit WAR into a WoW mold. And if people have a hard time with the PvP/RvR-side of WAR, go away. This game is not for you. 
 
And having said that, most players in WAR still find the PvE better than in WoW. </description>
		<content:encoded><![CDATA[<p>Ragedump much?<br />
People need to understand that one will never be able to fit WAR into a WoW mold. And if people have a hard time with the PvP/RvR-side of WAR, go away. This game is not for you. </p>
<p>And having said that, most players in WAR still find the PvE better than in WoW.</p>
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		<title>By: WAR vs WoW: the little guy vs economies of scale « RAWR</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8318</link>
		<dc:creator>WAR vs WoW: the little guy vs economies of scale « RAWR</dc:creator>
		<pubDate>Tue, 21 Sep 2010 20:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8318</guid>
		<description>[...] a shy about recruiting since the initial ruckus. Now, it&#039;s as if they want people to come to WAR, but only on their own terms and in their own time. It&#039;s a more hippie approach to running a business. Compare WAR&#039;s approach with WoW&#039;s marketing [...]</description>
		<content:encoded><![CDATA[<p>[...] a shy about recruiting since the initial ruckus. Now, it&#39;s as if they want people to come to WAR, but only on their own terms and in their own time. It&#39;s a more hippie approach to running a business. Compare WAR&#39;s approach with WoW&#39;s marketing [...]</p>
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		<title>By: Zeratul</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8317</link>
		<dc:creator>Zeratul</dc:creator>
		<pubDate>Tue, 21 Sep 2010 04:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8317</guid>
		<description>I kno i was excited about the game when it was launched.. me and my wife were AVID DAoC fans, only reason we left cz the population did.. then i went to play WoW in 2k6 and liked it for a short time, PvP there is Terribad Uberfail, But the PvE system is probably the best ive ever seen, then i tried warhammer/ day it came out.. heres the basic makup i think at least at lauch 
1. in my mind warhammer is 70% WoW, 20 % its own failure thing and 5% DAOC 
2. honestly u really dont need to keep adding things for ppl and if u do make them good 
          I.E. NO BGS - Battlegrounds are for morons only rvr and player controlled pvp like daoc 
                 NO ARENAS- though we dominated s1 and s2 of WoW in 2s it got old very fast and boring so NO arenas 
                 NO GEAR FOR PVP POINTS - pve = gear, pvp = badass abilities nuff said 
                 PLAYER CONTROLLED PVP- No Ques, No autogrps, NO auto anything let the players form the game and dominate on thier own, if they cant find a grp then let them play a vampiir or something of that nature ;) or just grp thier own noob selves and get better by getting rolled i kno i did it worked fine. 
                 HOUSING- why not? everyone loves it 
                 3 REALMS NOT 2- its better and when 1 becomes too powerful the other 2 can smash thier face in I.E. EARLY DAOC and Albs, Hibbies forever, facepwning albs in large grps in 15 seconds was great with pbaoe ITS NOT OVERPOWERED UR JUST UNDERSKILLED IF U DIE FROM THIS TYTYLOLLERS 
 
              NOOBS ARE THERE TO GET FARMED, yes they are! i was a noob, i got farmed, i learned/got more skill and dominated others it was the most fun ive ever had playing a game and im old now and have played tons of schtuff ;) ppl who cannot accept this concept arent the ppl that are going to be playing ANY MMO for any period of time and thier Console/Xbox/Ps3/Wii Opinions are only welcomed if the can make it past the NOOB stage which they dont and in NOOB games like WoW there isnt one and they still quit 
 
                 Finally all id like to say is this... i was stoked about warhammer cz i thought it was gonna be like a new DAOC, DAOCs PvP/RvR system is/was/still is the best form of pvp!! that includes all parts of the rvr in daoc!! I wanted to love warhammer so bad.... BUT come on.. No REAL siege/RVR NO stealthers?!?!?! come on, NO bards/Minstrels/skalds?? NO CC??!?!?!? QQQQQQQ i sad.. 
ACTION POINTS?!?!?! WTF IS THAT LOLOL its just silly, i played warhammer board when i was a kid and i loved DAOC, so basically this game is/was a dissapointment, follow the above if u want a better game, DAOC forever i really dont think we will see another like it since Games are being ran by communist money hungry losers and dont have any idea what innovation is and want to attract ppl who play consoles and DONT REALIZE the ppl that will play the game for longer than 3 months are people like me and die hard RVRers from daoc 
 
Warhammer online is like Starcraft 2: BETA = Awsome, Launch = meh im bored why did they mess up the game even after we said we loved it the way it is!?!?! (I.E. IT reffering to DAOC) 
 
GG Mythic u did this to yourselves i would have loved to see u guys Crush WoW since most ppl playing it really dont like it, there just isnt anything out there with a Population 
 
                  </description>
		<content:encoded><![CDATA[<p>I kno i was excited about the game when it was launched.. me and my wife were AVID DAoC fans, only reason we left cz the population did.. then i went to play WoW in 2k6 and liked it for a short time, PvP there is Terribad Uberfail, But the PvE system is probably the best ive ever seen, then i tried warhammer/ day it came out.. heres the basic makup i think at least at lauch<br />
1. in my mind warhammer is 70% WoW, 20 % its own failure thing and 5% DAOC<br />
2. honestly u really dont need to keep adding things for ppl and if u do make them good<br />
          I.E. NO BGS &#8211; Battlegrounds are for morons only rvr and player controlled pvp like daoc<br />
                 NO ARENAS- though we dominated s1 and s2 of WoW in 2s it got old very fast and boring so NO arenas<br />
                 NO GEAR FOR PVP POINTS &#8211; pve = gear, pvp = badass abilities nuff said<br />
                 PLAYER CONTROLLED PVP- No Ques, No autogrps, NO auto anything let the players form the game and dominate on thier own, if they cant find a grp then let them play a vampiir or something of that nature <img src='http://www.mmogamer.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  or just grp thier own noob selves and get better by getting rolled i kno i did it worked fine.<br />
                 HOUSING- why not? everyone loves it<br />
                 3 REALMS NOT 2- its better and when 1 becomes too powerful the other 2 can smash thier face in I.E. EARLY DAOC and Albs, Hibbies forever, facepwning albs in large grps in 15 seconds was great with pbaoe ITS NOT OVERPOWERED UR JUST UNDERSKILLED IF U DIE FROM THIS TYTYLOLLERS </p>
<p>              NOOBS ARE THERE TO GET FARMED, yes they are! i was a noob, i got farmed, i learned/got more skill and dominated others it was the most fun ive ever had playing a game and im old now and have played tons of schtuff <img src='http://www.mmogamer.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ppl who cannot accept this concept arent the ppl that are going to be playing ANY MMO for any period of time and thier Console/Xbox/Ps3/Wii Opinions are only welcomed if the can make it past the NOOB stage which they dont and in NOOB games like WoW there isnt one and they still quit </p>
<p>                 Finally all id like to say is this&#8230; i was stoked about warhammer cz i thought it was gonna be like a new DAOC, DAOCs PvP/RvR system is/was/still is the best form of pvp!! that includes all parts of the rvr in daoc!! I wanted to love warhammer so bad&#8230;. BUT come on.. No REAL siege/RVR NO stealthers?!?!?! come on, NO bards/Minstrels/skalds?? NO CC??!?!?!? QQQQQQQ i sad..<br />
ACTION POINTS?!?!?! WTF IS THAT LOLOL its just silly, i played warhammer board when i was a kid and i loved DAOC, so basically this game is/was a dissapointment, follow the above if u want a better game, DAOC forever i really dont think we will see another like it since Games are being ran by communist money hungry losers and dont have any idea what innovation is and want to attract ppl who play consoles and DONT REALIZE the ppl that will play the game for longer than 3 months are people like me and die hard RVRers from daoc </p>
<p>Warhammer online is like Starcraft 2: BETA = Awsome, Launch = meh im bored why did they mess up the game even after we said we loved it the way it is!?!?! (I.E. IT reffering to DAOC) </p>
<p>GG Mythic u did this to yourselves i would have loved to see u guys Crush WoW since most ppl playing it really dont like it, there just isnt anything out there with a Population</p>
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		<title>By: Jackson</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8212</link>
		<dc:creator>Jackson</dc:creator>
		<pubDate>Wed, 04 Aug 2010 22:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8212</guid>
		<description>Nice interview, intresting thinking indeed. 
 
I left the game abit after Choppa and Slayer entered the game, after that i was just so bored of playing it.  
I mainly left because of the class imbalance. Sure BW outdid the Sorc when i left but with imbalance i mean all classes.  
The thing i mean that i hate 4classes really is all you need to WIN. Which are Dok/Wp Sorc/BW Choppa/slayer Chosen/Kotbs. All other classes aren&#039;t useless ofc but still they are inferior to the listed classes.  
And i don&#039;t know but i always wonder, when they nerfed a class so it went to a OK level compared to it&#039;s counterpart, than they also buffed the counterpart making it stronger, so the roles were changed!  
Anyone else felt this when playing? Just wondering. ^^ </description>
		<content:encoded><![CDATA[<p>Nice interview, intresting thinking indeed. </p>
<p>I left the game abit after Choppa and Slayer entered the game, after that i was just so bored of playing it.<br />
I mainly left because of the class imbalance. Sure BW outdid the Sorc when i left but with imbalance i mean all classes.<br />
The thing i mean that i hate 4classes really is all you need to WIN. Which are Dok/Wp Sorc/BW Choppa/slayer Chosen/Kotbs. All other classes aren&#39;t useless ofc but still they are inferior to the listed classes.<br />
And i don&#39;t know but i always wonder, when they nerfed a class so it went to a OK level compared to it&#39;s counterpart, than they also buffed the counterpart making it stronger, so the roles were changed!<br />
Anyone else felt this when playing? Just wondering. ^^</p>
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		<title>By: Eric</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8204</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 31 Jul 2010 21:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8204</guid>
		<description>Nice to see how realistic and honest they are. 
 
At the same time, it&#039;s very ironic how people get an idea the first time they play and stick to it. Same goes for WoW. They liked it so they keep playing no matter how much the game has been butchered and how people are whining since then. 
 
I honestly think WAR did make some huge mistakes however. Copying WoW&#039;s Wintergrasp (PvP in order to farm an rea after) kind of killed WAR endgame PVP back then as you&#039;d fight once every few hour to gain the farming rights.. and then farm. 
 
Copying the successful isn&#039;t always the right idea as the only people who will migrate to a new game are those who are offered something new and better.This is why I probably won&#039;t even give Dark Millenium Online a chance as the first thing we heard from them after seeing the trailer is &quot;we&#039;ll do like WoW&quot;. </description>
		<content:encoded><![CDATA[<p>Nice to see how realistic and honest they are. </p>
<p>At the same time, it&#39;s very ironic how people get an idea the first time they play and stick to it. Same goes for WoW. They liked it so they keep playing no matter how much the game has been butchered and how people are whining since then. </p>
<p>I honestly think WAR did make some huge mistakes however. Copying WoW&#39;s Wintergrasp (PvP in order to farm an rea after) kind of killed WAR endgame PVP back then as you&#39;d fight once every few hour to gain the farming rights.. and then farm. </p>
<p>Copying the successful isn&#39;t always the right idea as the only people who will migrate to a new game are those who are offered something new and better.This is why I probably won&#39;t even give Dark Millenium Online a chance as the first thing we heard from them after seeing the trailer is &quot;we&#39;ll do like WoW&quot;.</p>
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		<title>By: Kjaran</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8189</link>
		<dc:creator>Kjaran</dc:creator>
		<pubDate>Mon, 26 Jul 2010 03:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8189</guid>
		<description>As you read this post with several misspellings and grammar errors.  Just think, that is what playing WAR is like. Lack of attention to detail, lack of quality assurance. </description>
		<content:encoded><![CDATA[<p>As you read this post with several misspellings and grammar errors.  Just think, that is what playing WAR is like. Lack of attention to detail, lack of quality assurance.</p>
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		<title>By: Kjaran</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8188</link>
		<dc:creator>Kjaran</dc:creator>
		<pubDate>Mon, 26 Jul 2010 03:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8188</guid>
		<description>Just to throw my two cents in here after all this time. Zerotherm is correct.  I&#039;ve been playing since prebeta myself and quick several months ago after the same realization. 
 
This is why a large part of the player base has left including myself and the 20 some people I took with me. I decided to leave a few months back after I began to realize this game was never going anywhere. I&#039;m sorry, but paying monthly nearly tip-top dollar for an MMO that has zero respect for its clientele and a lack of content is what I see. Just as others have said before, this game should still be in a beta status. 
 
Since pre-beta, the WAR team has had nothing but high hopes for itself. Once release came around, they realized themselves that they weren&#039;t getting the necessary feedback. From there, nothing but frenzy trying to save a failed project. Hence, all the staff changes and quick content fixes. Not to mention the cutback on over half of the servers since release. 
 
If Carrie want&#039;s to save this game, because that&#039;s exactly what it is, my suggestion is to improve customer support while reducing play cost first. You will improve quality assurance at the same time introducing the game to newly interested players. Forget trying to make a profit this year and next, that&#039;s not how it works. Once the MMO has been established correctly it will open a whole new game of opportunities with a stronger potential for financial backing. Take care of your die hard fans first and move to expanding the realms of WAR.  
 
At this point, as the company has tried just about everything expect. No matter how much positiveness you through at this situation, the MMO is unfortunately going to fail without a new influx of interested players. And without quality assurance, they aren&#039;t going to stick around. </description>
		<content:encoded><![CDATA[<p>Just to throw my two cents in here after all this time. Zerotherm is correct.  I&#39;ve been playing since prebeta myself and quick several months ago after the same realization. </p>
<p>This is why a large part of the player base has left including myself and the 20 some people I took with me. I decided to leave a few months back after I began to realize this game was never going anywhere. I&#39;m sorry, but paying monthly nearly tip-top dollar for an MMO that has zero respect for its clientele and a lack of content is what I see. Just as others have said before, this game should still be in a beta status. </p>
<p>Since pre-beta, the WAR team has had nothing but high hopes for itself. Once release came around, they realized themselves that they weren&#39;t getting the necessary feedback. From there, nothing but frenzy trying to save a failed project. Hence, all the staff changes and quick content fixes. Not to mention the cutback on over half of the servers since release. </p>
<p>If Carrie want&#39;s to save this game, because that&#39;s exactly what it is, my suggestion is to improve customer support while reducing play cost first. You will improve quality assurance at the same time introducing the game to newly interested players. Forget trying to make a profit this year and next, that&#39;s not how it works. Once the MMO has been established correctly it will open a whole new game of opportunities with a stronger potential for financial backing. Take care of your die hard fans first and move to expanding the realms of WAR.  </p>
<p>At this point, as the company has tried just about everything expect. No matter how much positiveness you through at this situation, the MMO is unfortunately going to fail without a new influx of interested players. And without quality assurance, they aren&#39;t going to stick around.</p>
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		<title>By: Eyrothath</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8137</link>
		<dc:creator>Eyrothath</dc:creator>
		<pubDate>Sat, 10 Jul 2010 11:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8137</guid>
		<description>I am not saying though that it should be FPS style combat, that usually does not work in a MMORPG cause it clashes with the UI and in order to use the UI you have to lose control of your character and then go back into combat since in a FPS game you have no cursor.. The combat in Dungeons &amp; Dragons Online does it right... </description>
		<content:encoded><![CDATA[<p>I am not saying though that it should be FPS style combat, that usually does not work in a MMORPG cause it clashes with the UI and in order to use the UI you have to lose control of your character and then go back into combat since in a FPS game you have no cursor.. The combat in Dungeons &amp; Dragons Online does it right&#8230;</p>
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		<title>By: Eyrothath</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8136</link>
		<dc:creator>Eyrothath</dc:creator>
		<pubDate>Sat, 10 Jul 2010 11:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8136</guid>
		<description>I am going to make a long comment here.. I didn&#039;t start playing Warhammer till later on after it came out after they got all the client issues and lag fixed, I played it for a few months and got to around level 30.. I found PVP to be repetitive and boring after so long and that was all I mainly did was PVP.. I found it easy to get into similar to Guild Wars but I really did not find it challenging.. I have done Player vs Player in just about every online game I have played and most of those games were heavily revolved around PVP.. (Darkfall Online, Global Agenda, Ultima Online, EVE Online, etc..) As a avid Player vs Player, one of the things I did not like about Warhammer was that it had the whole traditional MMO Combat that is made for PVE/QUESTING MMORPG&#039;s, if you really want to attract all the PVPers, the combat must have immersion, you have to actually feel the heat of battle, it has to be realistic and the way to do this is to opt out of the traditional MMORPG combat which is a sticky auto targeting system and replace it with real-time third person shooter combat, as PVPers, we want to use tactics, skill and intelligence to beat our enemies, manually blocking, being able to dodge and having to aim our sword blows, spells and arrows.. Also one of the things I did not like was that you could see the floating-name-tag of your enemy, this alone takes away another whole dimension for PVP.. Why should the enemy faction be able to see my name? It doesn&#039;t benefit for me, all it does is make me a target from miles and miles away, why should we not be able to hide around a corner, or try to use sneak attacks, where is the immersion here, it does not exist within Warhammer AOR when in fact it should.. Combat in a PVP MMO should be comparable to games like (Mass Effect, Oblivion, Fallout 3, etc..) This is one of the corrections I see happening with Dark Millennium... If Mythic wants Warhammer AOR to have any future, they will do the same with combat.. </description>
		<content:encoded><![CDATA[<p>I am going to make a long comment here.. I didn&#39;t start playing Warhammer till later on after it came out after they got all the client issues and lag fixed, I played it for a few months and got to around level 30.. I found PVP to be repetitive and boring after so long and that was all I mainly did was PVP.. I found it easy to get into similar to Guild Wars but I really did not find it challenging.. I have done Player vs Player in just about every online game I have played and most of those games were heavily revolved around PVP.. (Darkfall Online, Global Agenda, Ultima Online, EVE Online, etc..) As a avid Player vs Player, one of the things I did not like about Warhammer was that it had the whole traditional MMO Combat that is made for PVE/QUESTING MMORPG&#39;s, if you really want to attract all the PVPers, the combat must have immersion, you have to actually feel the heat of battle, it has to be realistic and the way to do this is to opt out of the traditional MMORPG combat which is a sticky auto targeting system and replace it with real-time third person shooter combat, as PVPers, we want to use tactics, skill and intelligence to beat our enemies, manually blocking, being able to dodge and having to aim our sword blows, spells and arrows.. Also one of the things I did not like was that you could see the floating-name-tag of your enemy, this alone takes away another whole dimension for PVP.. Why should the enemy faction be able to see my name? It doesn&#39;t benefit for me, all it does is make me a target from miles and miles away, why should we not be able to hide around a corner, or try to use sneak attacks, where is the immersion here, it does not exist within Warhammer AOR when in fact it should.. Combat in a PVP MMO should be comparable to games like (Mass Effect, Oblivion, Fallout 3, etc..) This is one of the corrections I see happening with Dark Millennium&#8230; If Mythic wants Warhammer AOR to have any future, they will do the same with combat..</p>
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		<title>By: Ex-Sub SW</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8134</link>
		<dc:creator>Ex-Sub SW</dc:creator>
		<pubDate>Thu, 08 Jul 2010 02:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8134</guid>
		<description>Shadow Warriors are not balanced. We need love. And we need it now. Physical damage is useless when mitigated by armor and toughness. When they introduced the resistance softcap (40%), they stopped tanks from being completely indestructible. Unfortunately this also made the only useful kind of DPS magic-based. Granted, shadow warriors should not be able to take down a tank easily but with everyone sporting armor potions of at least +800 or more it significantly reduces the damage that a (supposedly) dps class is dealing. Give us reasonable armour caps for different class types and some core abilities and i&#039;m happy. Give some love to the marauder too, we know they&#039;re hurting but at least they have a pull and better survivability. </description>
		<content:encoded><![CDATA[<p>Shadow Warriors are not balanced. We need love. And we need it now. Physical damage is useless when mitigated by armor and toughness. When they introduced the resistance softcap (40%), they stopped tanks from being completely indestructible. Unfortunately this also made the only useful kind of DPS magic-based. Granted, shadow warriors should not be able to take down a tank easily but with everyone sporting armor potions of at least +800 or more it significantly reduces the damage that a (supposedly) dps class is dealing. Give us reasonable armour caps for different class types and some core abilities and i&#39;m happy. Give some love to the marauder too, we know they&#39;re hurting but at least they have a pull and better survivability.</p>
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		<title>By: Searing</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8133</link>
		<dc:creator>Searing</dc:creator>
		<pubDate>Thu, 08 Jul 2010 00:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8133</guid>
		<description>@ mtown_nerd: 
 
I think they fixed the server consolidation, and I agree it took way too long.  One of the consolidations basically ended my guild as most didn&#039;t transfer to a new server and just quit. 
 
Logging into T4 almost every night though has been a blast.  Great group of people and some great warband leadership makes it fun.  If we&#039;re not doing a city siege, we&#039;re locking a zone and getting some great RvR going.  I quit the game a few times during the transitions, but I&#039;m glad I&#039;m back. </description>
		<content:encoded><![CDATA[<p>@ mtown_nerd: </p>
<p>I think they fixed the server consolidation, and I agree it took way too long.  One of the consolidations basically ended my guild as most didn&#39;t transfer to a new server and just quit. </p>
<p>Logging into T4 almost every night though has been a blast.  Great group of people and some great warband leadership makes it fun.  If we&#39;re not doing a city siege, we&#39;re locking a zone and getting some great RvR going.  I quit the game a few times during the transitions, but I&#39;m glad I&#39;m back.</p>
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		<title>By: mtown_nerd</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8132</link>
		<dc:creator>mtown_nerd</dc:creator>
		<pubDate>Mon, 05 Jul 2010 17:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8132</guid>
		<description>What I didn&#039;t see addressed here was the pop spread at release.  One of the things I think really hurt the RVR experience was there were 230948230948 servers out, but only a half dozen or so with really high populations.  And as populations began to creep outward b/c of the server queues and such, Mythic&#039;s &quot;Oh, you can move yourself, Little Timmy!&quot; ended up fragmenting a LOT of people.  You had some members of guilds tired of the lag and server queues wanting to move, while their guild mates on the other side of the fence wanted to wait for the queues to dissipate as people left.  This happened to me *three times*.  It&#039;s what made me leave the game.  I was tired of splitting my time between 2-3 different servers, and having to pick and choose which friends and guild mates I played with.  It was a complete disaster! 
 
Mythic released with too many servers, allowed the population to fragment itself, and didn&#039;t consolidate all the nigh-empty servers until it was MUCH too late.  In a game that depends on lots of people hurling themselves at each other on the field of battle, you cannot have populations thinly spread out over 100 different servers.  That, to me, was the biggest mistake.  All the client bugs and lag and server queues and imbalances along the way are par for the course for a new MMO and were easily tolerable.  Having to pick and choose between friends and guild mates that scattered to the four winds because there were sever transfers every other week...   that ruined it completely. 
 
Just my $.02 </description>
		<content:encoded><![CDATA[<p>What I didn&#39;t see addressed here was the pop spread at release.  One of the things I think really hurt the RVR experience was there were 230948230948 servers out, but only a half dozen or so with really high populations.  And as populations began to creep outward b/c of the server queues and such, Mythic&#39;s &quot;Oh, you can move yourself, Little Timmy!&quot; ended up fragmenting a LOT of people.  You had some members of guilds tired of the lag and server queues wanting to move, while their guild mates on the other side of the fence wanted to wait for the queues to dissipate as people left.  This happened to me *three times*.  It&#39;s what made me leave the game.  I was tired of splitting my time between 2-3 different servers, and having to pick and choose which friends and guild mates I played with.  It was a complete disaster! </p>
<p>Mythic released with too many servers, allowed the population to fragment itself, and didn&#39;t consolidate all the nigh-empty servers until it was MUCH too late.  In a game that depends on lots of people hurling themselves at each other on the field of battle, you cannot have populations thinly spread out over 100 different servers.  That, to me, was the biggest mistake.  All the client bugs and lag and server queues and imbalances along the way are par for the course for a new MMO and were easily tolerable.  Having to pick and choose between friends and guild mates that scattered to the four winds because there were sever transfers every other week&#8230;   that ruined it completely. </p>
<p>Just my $.02</p>
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		<title>By: Zerotherm</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8129</link>
		<dc:creator>Zerotherm</dc:creator>
		<pubDate>Sun, 04 Jul 2010 05:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8129</guid>
		<description>bullshit to be honest. I am playing war from prebeta. The main problems war had was a very heavy client and to many bugs. Bugs and many more bugs and again bugs. You get a king dead by bug him and so on. 
Also warhammer is a runhammer? You always run and run and endless run around.  
They fixed what exactly? They failed epic for not fixing the hacks that exist from day 1 till today. I still see people fly, run without been able to slow down, walk under the earth, teleport behind a target, potbot and heal bot, teleport anywhere on the world. 
 
So i am paying you for almost 2 years now? And all you say is that i trust you? I trust what? A company that cannot even protect me from hacks like hacks? A company that does not even ban people that have been reported hacking? a company that was banning people from forums just because they did say hacks exist? Meh. 
 
As always you want people to see things the way you would like to see it. But as you can realize people that still play war just play it because there is nothing better to play. Does that make you a good game or a good dev team? I think not  </description>
		<content:encoded><![CDATA[<p>bullshit to be honest. I am playing war from prebeta. The main problems war had was a very heavy client and to many bugs. Bugs and many more bugs and again bugs. You get a king dead by bug him and so on.<br />
Also warhammer is a runhammer? You always run and run and endless run around.<br />
They fixed what exactly? They failed epic for not fixing the hacks that exist from day 1 till today. I still see people fly, run without been able to slow down, walk under the earth, teleport behind a target, potbot and heal bot, teleport anywhere on the world. </p>
<p>So i am paying you for almost 2 years now? And all you say is that i trust you? I trust what? A company that cannot even protect me from hacks like hacks? A company that does not even ban people that have been reported hacking? a company that was banning people from forums just because they did say hacks exist? Meh. </p>
<p>As always you want people to see things the way you would like to see it. But as you can realize people that still play war just play it because there is nothing better to play. Does that make you a good game or a good dev team? I think not</p>
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		<title>By: Pyromax</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8116</link>
		<dc:creator>Pyromax</dc:creator>
		<pubDate>Tue, 29 Jun 2010 10:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8116</guid>
		<description>Only problem I see is content for rr80 players. When you are rr80 the game is over, you have perfect gear, you can solo a FG lowbies, perfect build. There just isnt any reason to continue to play except for duels. 
 
What I want to happen in war is to give rr80 players something to play for. Like rr70+ premade scenarios, battlegrounds with top100players. maybe some new pve or even improve city sieges and orvr to let the high players have a more important role. </description>
		<content:encoded><![CDATA[<p>Only problem I see is content for rr80 players. When you are rr80 the game is over, you have perfect gear, you can solo a FG lowbies, perfect build. There just isnt any reason to continue to play except for duels. </p>
<p>What I want to happen in war is to give rr80 players something to play for. Like rr70+ premade scenarios, battlegrounds with top100players. maybe some new pve or even improve city sieges and orvr to let the high players have a more important role.</p>
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		<title>By: Rainbowcookie</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8115</link>
		<dc:creator>Rainbowcookie</dc:creator>
		<pubDate>Tue, 29 Jun 2010 10:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8115</guid>
		<description>I am currently playing on Karak-Azghal on my rr 59 BG 
 
Both sides are equally balanced, there is rvr action from 12:00-02:00 =14 hours of RVR each day. new city sieges are interesting and fun. Scenarios are as always fun and now they actually give you something. 
 
When I play on Azghal destro whines on imbalances in classes and I have to defend order. 
When I play Norn  order whines on imbalances in classes and I have to defend destro. 
 
Game is balanced, classes are balanced. the only problem is that players love to feel that their side is the weakest and that they get steamrolled because of imbalances instead of realising that they suck and theyr opponents knows how to play! 
 
War is improving slow but steady and as long as there are suscribers the game will just continue to get better! </description>
		<content:encoded><![CDATA[<p>I am currently playing on Karak-Azghal on my rr 59 BG </p>
<p>Both sides are equally balanced, there is rvr action from 12:00-02:00 =14 hours of RVR each day. new city sieges are interesting and fun. Scenarios are as always fun and now they actually give you something. </p>
<p>When I play on Azghal destro whines on imbalances in classes and I have to defend order.<br />
When I play Norn  order whines on imbalances in classes and I have to defend destro. </p>
<p>Game is balanced, classes are balanced. the only problem is that players love to feel that their side is the weakest and that they get steamrolled because of imbalances instead of realising that they suck and theyr opponents knows how to play! </p>
<p>War is improving slow but steady and as long as there are suscribers the game will just continue to get better!</p>
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		<title>By: kjell</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8073</link>
		<dc:creator>kjell</dc:creator>
		<pubDate>Sat, 12 Jun 2010 08:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8073</guid>
		<description>if there going to make a game downloadable, at least make it current. no downloads work!!!! :((((( </description>
		<content:encoded><![CDATA[<p>if there going to make a game downloadable, at least make it current. no downloads work!!!! <img src='http://www.mmogamer.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> ((((</p>
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		<title>By: Jordon</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8034</link>
		<dc:creator>Jordon</dc:creator>
		<pubDate>Fri, 04 Jun 2010 22:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8034</guid>
		<description>That type of shiny can never go away. 
 
/dons brown coat </description>
		<content:encoded><![CDATA[<p>That type of shiny can never go away. </p>
<p>/dons brown coat</p>
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		<title>By: Dangling Participle</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8031</link>
		<dc:creator>Dangling Participle</dc:creator>
		<pubDate>Fri, 04 Jun 2010 01:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8031</guid>
		<description>Carrie&#039;s far too nice.  I hope her job stress does not dim her obviously shiny spirit.  Shiny in the &quot;Firefly&quot; sense. /dons brown coat </description>
		<content:encoded><![CDATA[<p>Carrie&#39;s far too nice.  I hope her job stress does not dim her obviously shiny spirit.  Shiny in the &quot;Firefly&quot; sense. /dons brown coat</p>
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		<title>By: E-Nomad</title>
		<link>http://www.mmogamer.com/05/10/2010/warhammer-online-producer-carrie-gouskos/comment-page-1#comment-8023</link>
		<dc:creator>E-Nomad</dc:creator>
		<pubDate>Wed, 02 Jun 2010 00:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mmogamer.com/?p=3558#comment-8023</guid>
		<description>But you see. 
 
AoC&#039;s budget wasnt cut. 
 
WAR&#039;S was. 
 
You&#039;re literally a sinking ship, stranded in the middle of the ocean.  
 
Whens the last time you got legitimate new content? 
 
A year ago.  
 
LoL </description>
		<content:encoded><![CDATA[<p>But you see. </p>
<p>AoC&#39;s budget wasnt cut. </p>
<p>WAR&#39;S was. </p>
<p>You&#39;re literally a sinking ship, stranded in the middle of the ocean.  </p>
<p>Whens the last time you got legitimate new content? </p>
<p>A year ago.  </p>
<p>LoL</p>
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