Steve sits down with Petroglyph Studios CEO Chuck Kroegel to discuss the company’s history and plans for their upcoming free-to-play strategy MMO, Mytheon.
The MMO Gamer: First of all, for those among our readers who maybe unfamiliar, could you please introduce yourself to us tell us a little about what it is you at Petroglyph.
Chuck Kroegel: My name is Chuck Kroegel, I’m the general manager and executive producer at Petroglyph Studios. We’re located in Las Vegas, Nevada and we have over seventy people working for us.
Currently we are working on three games. We’re doing an XBLA title, but we are also doing title by the name of Mytheon, which is a free-to-play downloadable game that’s micro-transaction based.
The MMO Gamer: Petroglyph was founded essentially out of Westwood expatriates after the studio was shut down, correct?
Chuck Kroegel: That is correct. Mike Legg, who was the programmer of Command & Conquer 3, Joe Bostik, who was the design director of Command & Conquer 3, and Steve Tall, who was the technical director… when Electronic Arts decided to move Westwood to LA, they decided that they wanted to stay in Las Vegas, so they stayed, and banded together to form Petroglyph, six years ago, now.
And so yes, expatriates from Westwood. Currently half our people are ex-Westwood employees, along with personnel from all disciplines across the industry. We’re lucky that we’ve been able to draw from this amazing pool of experience that’s paying off in big ways in our upcoming titles.
So, that’s our beginning.
The MMO Gamer: Tell us a little about Mytheon, for those who may have not heard of it. What’s the game’s backstory?
Chuck Kroegel: As the name would imply, Mytheon has to do with mythology. In our game, you are going to interact with the beasts of mythology as you know them. The Cyclops, and Poseidon, and so forth.
The game starts in the Greco-Roman era, as well as Egypt, and as time goes on we’ll expand throughout the whole world.
Something everyone has in common is they all have their mythologies, these beasts and these stories that have come to us through legends and folklore. All the nations of the world, they all have their own.
So in our game Mytheon, we can eventually fill the Earth in terms of being able to explore mythologies of all nations.
It’s an action/strategy game, with elements of RPG, and elements of RTS that people have to come to appreciate and enjoy.
The MMO Gamer: So, the heads of the studio are fairly steeped in RTS experience, and they want to bring this to bear on Mytheon?
Chuck Kroegel: That’s correct. In doing a real time strategy game there are lot of elements, a lot of plates to spin, so to speak, and we are applying all of our experience that we have to Mytheon to make that a very engaging, enjoyable, easy to get into game but difficult to master game in the real time strategy space. It’s not really an RTS, per say, but it is a strategy game.
It has some neat mechanics that we feel are new and refreshing to this strategy genre. But it is all very much in real time, so that kind of goes with our roots of doing real time games that have lot of energy, a lot of emotional impact to the things that you are doing.
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