A Conversation with Carbine Studios: The Biggest MMO Company You’ve Never Heard Of
Still in stealth mode, NCSoft’s Carbine Studios seems to be working on something big, with a budget of between $50 to $70 million. What they will do with those resources is still unclear, but Steve’s interview with them will get you inside their heads.
Sitting down with a pre-announcement studio like Carbine is always an interesting experience. It’s only natural as a reporter to want to talk about their game. They want to talk about it, too, but they signed a piece of paper saying that they would be tortured and killed, and their family homes bulldozed to the ground if they spilled the beans too soon.
The trick, then, is to talk about their game, without actually talking about it.
That wasn’t going to be too hard, considering the fact that I knew next to nothing to begin with.
But I got educated, fast. Read on for the transcript.
The MMO Gamer: To get us started, for those among our readers who may be unfamiliar, could you please introduce yourselves and tell us a little bit about what you do at Carbine.
Chad Moore: I’m Chad Moore, lead creative designer.
Jeremy Gaffney: The fellow with the sultry voice is Jeremy Gaffney, executive producer.
Matt Mocarski: Matt Mocarski, art director.
The MMO Gamer: Have any of you guys ever read the book Atlas Shrugged?
All: Yes.
The MMO Gamer: Talking with you before the recorder started running, that’s the first thing that came to mind… John Galt came along and showed you the way, and then all of a sudden you dropped what you were doing and all ran off to Carbine-Galt’s Gulch.
I know you can’t talk specifics, but just generalities, what was this grand appeal? You guys have all worked on games before, what was the irresistible magnetism that drew you to Carbine?
Matt Mocarski: I’ll answer that.
Our lead concept artist, Cory Loftis, never worked in games before, but he is a visionary artist. His artwork completely sold me. I didn’t know who this guy was, I’d never seen his stuff. He’s not online, in forums anywhere.
His ideas are absolutely incredible, and this is early-on in the production process where we didn’t really have a solid IP, we just had ideas, right?
I think it’s safe to say we’re doing a science-fantasy hybrid, and there’s a lot of appeal to that.
I don’t necessarily like the purer science fiction… I think Star Wars is more of a fantasy world, but it has a sci-fi coating on it, its archetypes are based in fantasy. I saw a lot of that in what Carbine was doing.
There’s a lot of talent in the industry as far as concepting goes, but his ideas were like everything I ever wanted to do in a game but didn’t know how to express perfectly.
I know it sounds like I’m just doing the regular like, “Hey, everything’s amazing!” stuff like that, but really I’m being perfectly honest with you. I love the art on the game.
Jeremy Gaffney: Also, I think we have a very solid core team, and a lot of people want to work with them. We’ve gone out of our way to grab people who have done stuff that’s really impressed us.
Our lead designer is Tim Cain of Fallout fame, and he’s done enough cool stuff before that there’s a bunch of people who want to work with him.
Our art team is super strong, super strong lead. That attracts a bunch of people, just ask Cory.
Our programming team is really strong. We’ve got guys who have worked not just on Blizzard games, but also from EverQuest and EverQuest II, Vanguard… You name an MMO and we’ve probably got someone who has done a piece of it.
We’ve always just gone out of our way to get guys who have done the key bits of it, too. I guess I talk too much about that in detail, but it’s kind of a dream-team, which is nice, and having critical mass just attractive.
It attracted us, and part of it, I think, is just being with that critical mass, it’s the team we want to work with.
Chad Moore: When I came down to check it out, when I saw what they were doing, there were two parts that came into it.
One was the game itself looks amazing, and that was a big, big part of my decision.
The other part, as everyone was saying, is the team. There’s a lot of guys I used to work with at Troika Games, and Troika was all about story.
We really wanted to tell interesting stories, and figure out a way to tell those stories in the MMO space. I think there’s a lot of room for that.
For me, that was a big draw.
The MMO Gamer: Storytelling is one of those big fetishes I have, particularly in the MMO genre, and I’d like to get back to that in just a moment.
But, first… you mentioned ideas and ideals that attracted you to Carbine in the pre-production phase. I hear that from a lot of MMO developers.
The problem is, once the money starts flowing, ideals tend to fall by the wayside in favor of, “The guy with the cash says he wants us to make an EverQuest clone because that’s what he thinks sells. So, let’s forget our ideals and make an EverQuest clone.”
Have those ideals held steady, even after what was it-50 or 70 million dollars-has gotten involved?
Jeremy Gaffney: Having been an NCSoft exec, the one thing I can say would get NCSoft in our office kicking our asses would be for us to make a clone game.
You can love or hate NCSoft’s games, but one thing we’re not is a “clone” company. We’re a risk-taking company.
Whether or not we succeed or fail, any genre we tackle, we’re a company who is willing to take risks and put some big money down for those risks, which makes them a great company to work for.
That’s going to create some stellar successes, and I’m sure it’s going to create some stellar failures, going forward.
But it’s much more interesting to work for a company like that than one like, “Hey, let’s clone the last game, it was really popular, and clone games are so successful in our business!” They’re just not. A great way to fail would be for us to make a copy of WoW.
Continued on next page…









A Conversation with Carbine Studios: The Biggest MMO Company You’ve Never Heard Of http://bit.ly/3CvFiB
RT @Kheldon Interview with @_Aether_ ’s krew: at Carbine Studios: http://digg.com/d1ouoo Good stuff if I may say so myself. -Thanks Kheldon!
Can't wait to hear either Carbine or 38 Studios what they're up to.
Ack, my kingdom for an edit button. One perennial question that I'd like to see the Carbine devs address is the "endgame." If they agree that game mechanics that arbitrarily block player progression are bad, how do they provide sufficient content to the insatiable maw of hardcore MMO players? Sandbox, open world PvP? Large scale collaborative projects (ala A Tale in the Desert)?
I might try that on them a bit closer to release, if no one else does before me. I get the feeling that's another one of those "Can't talk about it now" questions at the moment.
What I’m working on: http://digg.com/d1ouoo
Good interview guys, this sounds very interesting!
Work Stuff: http://tinyurl.com/dgqxf7
Executive Producer Jeremy Gaffney, Art Director Matt Mocarski and Lead Creative Designer Chad Moore at the MMO gamer: http://digg.com/d1ouoo
The story telling part absoulely won me over. I stupidly didn't get most of it since I just scanned through-But this sounds great! Sounds like this is going to be a game with actually depth for once! And the concept artist sounds incredible. May this be a WoW killer. WoW is too old.
This kind of thing is always non-news to me and stays out of my consciousness most of the time.
Hyping everybody up about your pedigree stopped working on me after Hellgate.
Reading that, he's not even talking to me, he's talking to some venture capitalist zeitgeist he hopes will read the piece. We're awesome, feed us dollars, we shall deliver, here's why. He's selling canned air.
I require assets. Hi-res Screengrabs, detailed explanations of game systems, detailed explanations of lore and setting. Not hot wind. My care is purchased with a finer coin than vague hype.
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[...] working on something big, with a budget of between $50 to $70 million. Published April 16, 2009 A Conversation with Carbine Studios: The Biggest MMO Company You?ve Never Heard Of : The MMO Gamer If you learned anything about Aion, you will know they went back to BASICS… Why? Probably [...]
[...] "You can spin it anyway you want the mindless grinding is a very bad concept for the western market that is way ahead of the eastern one." http://www.tentonhammer.com/node/47427 Posted October 27th, 2008 Carbine Studios (NCSOFT) Q&A with Design Director Tim Cain —————————————————————————- Jeremy Gaffney( NCSOFT executive producer): "One of our quest theories is that each quest should show you something new. Whether that be a new gameplay style, because we have a very clever scripting system which lets us do all sorts of neat stuff." Is it going to show you a new style of gameplay? Is it going to show you a new area, a new art thing you haven’t seen before? Be able to have each quest give you something interesting. If it doesn’t have anything interesting, why do it? Why does the player want to do it, other than just getting their little bar to go up? That has been sufficient in the industry for a while. If you do any quests beyond that string of very simple quests, it’s a pleasant extra, but I think you’re going to see more and more of that coming out as these games mature. But, I think the era has passed where you can have that be your only way of doing things. I’m a believer in advancement in a number of different ways. There are more systems than just killing stuff in the game, and there’s more systems than just following your quest log through a game. Published April 16, 2009 NCSoft’s Carbine Studios seems to be working on something big, with a budget of between $50 to $70 million. A Conversation with Carbine Studios: The Biggest MMO Company You’ve Never Heard Of : The MMO G… [...]
As a girl who loves stories-This MMo got me (if they do the story-telling part correctly). The sci-fi part didn't appeal much-But who knows. It sounds original. It could be another failuare (I spelled that wrong didn't I) Because of the storytelling part. Most MMoers don't read much (unless its told aloud). If it comes out well and appeals to everyone however it will probably beat WoW. It could attract more people of all ages and gender. If it has a compelling story.
Lets wait and see if its just another MMo or 'The One'. XD
A Conversation with Carbine Studios: The Biggest MMO Company You’ve Never Heard Of http://bit.ly/mpZ8g
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[...] Carbine Studios seems to be working on something big, with a budget of between $50 to $70 million. http://www.mmogamer.com/04/16/2009/a…never-heard-of Timothy Cain ( Design Director at NCSOFT): "Yes. We’ve got a way we’re trying to tell [...]