By Ryan Plas | April 15, 2009 | | Filed under: Editorials | Tags: camp, dungeon, Everquest, instance, lower guk
5
- Via Figmentj on Flickr
So over Easter Weekend I was spending a little downtime catching up on some of the new beginning content in Everquest 2 when I caught the tail end of a conversation which appeared to be about dungeons. Yeah dungeons, not instances. And while the two are similar, they can be decidedly different at the same time.
Someone mentioned that Vanguard had some killer dungeons, and it did. It’s just to bad that its initial launch was marred with performance issues and company drama, because even to this day its hard to find anyone willing to look passed that and give the game another shot. At the time, Everquest had a ton of dungeons, with Lower Guk or Sebilis fighting for the most famous. Dungeons used to be a staple in the MMORPG genre, but a lot of times go by the wayside in favor of instanced content nowadays.
And while I do enjoy the privacy of instances and not having to worry about someone snatching your boss before you can pull him or muscling into your camp, I do miss the sense of community that came from it, and some of the great stories as well.
What do you think? Do you prefer instanced content over campable content? What’s your favorite dungeon in any title you’ve played? Do you have any great dungeon stories to share?
Join the conversation!