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	<title>Comments on: Interview: Turbine’s Jeffrey Steefel Talks LOTRO, Design Philosophy, Part Two</title>
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		<title>By: Orodruin Khuzdul</title>
		<link>http://www.mmogamer.com/04/10/2008/interview-turbines-jeffrey-steefel-part-two/comment-page-1#comment-870</link>
		<dc:creator>Orodruin Khuzdul</dc:creator>
		<pubDate>Tue, 02 Sep 2008 07:59:02 +0000</pubDate>
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		<description>It&#039;s disappointing to see how much Steefel&#039;s views have changed with the development of &quot;The MInes of Moria.&quot;  Basically he&#039;s gone from upholding a game &quot;faithful to the books&quot; to a game with certain &quot;needs&quot; that is anything but a believable world.  

I was kind of hoping that LOTRO would be something new -- something realistic to a point, and more mature in terms of more deeply involved gameplay and less neon lights and flashy graphics garbage.  Since PAX, I&#039;ve begun to doubt him.  Hopefully, he&#039;ll prove me wrong.</description>
		<content:encoded><![CDATA[<p>It&#8217;s disappointing to see how much Steefel&#8217;s views have changed with the development of &#8220;The MInes of Moria.&#8221;  Basically he&#8217;s gone from upholding a game &#8220;faithful to the books&#8221; to a game with certain &#8220;needs&#8221; that is anything but a believable world.  </p>
<p>I was kind of hoping that LOTRO would be something new &#8212; something realistic to a point, and more mature in terms of more deeply involved gameplay and less neon lights and flashy graphics garbage.  Since PAX, I&#8217;ve begun to doubt him.  Hopefully, he&#8217;ll prove me wrong.</p>
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