Fallen Earth Dev Blog Talks Global Territory Control

By | February 13, 2012 | | Filed under: News



The folks at Fallen Earth have been working hard to constantly improve the experience for their players since going free-to-play, and one of the latest innovations coming to the game is global territory control.  In a recent Dev Blog post, Neverender talked a little bit about this feature, and what the devs have in mind for it’s future.

 We’re taking existing Conflict Towns, Faction Control Points, and open PvP zones all over the game and using them to track each Faction’s global dominance. “

By helping your Faction control strategic locations, players will be rewarded with some very nice quality of life rewards, as well as the gameplay experience of defending the areas.  Rewards so far include faster crafting and harvesting speed, Faction Gain, XP Gain, Death Toll Gain, and random AP gain.

On a global level, the Faction that has accrued the most points (earned over time from controlling Keeps, Conflict Towns, and FCPs) will be rewarded with the Global Territory Control buff that we think will be attractive for all styles of play.”

Control areas will be present beginning in Sector 2, and only level-appropriate players will be able to control the areas, so even low-level players can have a big hand in helping make their Faction the most powerful in the land.

For more info you can head over to the official Fallen Earth Dev Blog.

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